Known Issues
Show Petitions that have been fixed or closed
Petition ID 1507: Missing places when the large world map is used. Submitted Fri, 17 May 2013 00:52:15 BST by Can run but can't Hyde
When out on the map, if you click World Map to get a view of the whole island, places people buit vanish. Outpost are still there as well as chat and everything else, but all links and information on a place are gone. To try it, just go to the map where places are, like Newhome, Kitt, Imp Cen, ect, ... Expand 67 charactersWhen out on the map, if you click World Map to get a view of the whole island, places people buit vanish. Outpost are still there as well as chat and everything else, but all links and information on a place are gone. To try it, just go to the map where places are, like Newhome, Kitt, Imp Cen, ect, and click World Map. It just started, probably with the map update. Collapse
Chat about this Petition (Last Comment 05d02h ago by Can run but can't Hyde)
| Petition ID 1502: Reminder to CMJ about rollover coordinates Submitted Wed, 15 May 2013 21:56:53 BST by Free Agent Aer
As you asked before, please reinitialize rollover coordinates on the 3x3 map as well as the world map. Thanks!
Chat about this Petition (Last Comment 05d06h ago by Inked Ada)
| Petition ID 1330: Report a Problem Submitted Fri, 01 Feb 2013 08:40:52 GMT by Ebenezer
It is easy for players to miss that "Report a Problem" link up at the top of the page. I think it'd be helpful to add information to the current FAQ about what to do if you see someone breaking the rules. (I suggest adding it near the top somewhere, so that it's very easy to see.)
Suggested a... Expand 1925 charactersIt is easy for players to miss that "Report a Problem" link up at the top of the page. I think it'd be helpful to add information to the current FAQ about what to do if you see someone breaking the rules. (I suggest adding it near the top somewhere, so that it's very easy to see.)
Suggested additional text for the FAQ:
What if I see someone breaking the site rules?
Up at the top of the page, there's a link that says "Report a Problem." Click that link, then choose the "Mod Call" option and tell us what happened. A friendly, fair (and devilishly handsome) Moderator will be around to take care of the issue as soon as possible!
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The current FAQ text for Badnavs may be confusing, as the link at the top of the page is not labelled "Petitions" in any way. The current text says:
Badnavs
Because the world is not perfect, a character may sometimes get stuck in what's called a 'badnav' and be unable to go on playing. Don't panic! It's not anything you did. Submit a Petition, and the next mod that sees it will un-stick you.
Suggested rewrite for the Badnav section of the FAQ:
Badnavs
Because the world is not perfect, a character may sometimes get stuck in what's called a 'badnav' and be unable to go on playing. Don't panic! It's not anything you did. Use the Report a Problem link at the top of the page and the next Mod that sees it will un-stick you.
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I would also like to edit the text on the Report a Problem link for the "Mod Call" option to encourage players to be more detailed with their Petitions. It'd help me if, for example, players would copy/paste some exact lines, rather than saying something like "Eben's being a dick in NewHome right now." What if I don't see the Petition for two hours? I'll have a lot of skimming to do to figure out how Eben was being a dick!
Currently, when you select Mod Call, it says only "Oh dear. All right, who is it, where are they, and what are they doing?" Maybe another line could be added (preferably in bold)?
Suggested text to add to the Mod Call option:
Please be thorough so that the Moderators can solve this problem quickly and efficiently.
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Chat about this Petition (Last Comment 74d07h ago by )
| Petition ID 1350: Checking Clan in Programs Submitted Tue, 12 Feb 2013 18:34:28 GMT by Bespectacled Quinn
Don't know if this is really a bug or just something working too well at it's intended function.
I have a program set up in a place to give a specific memento out to members of a clan. Some friends and I noticed that this also gives out the item to any applicant to the clan as well, since the Co... Expand 371 charactersDon't know if this is really a bug or just something working too well at it's intended function.
I have a program set up in a place to give a specific memento out to members of a clan. Some friends and I noticed that this also gives out the item to any applicant to the clan as well, since the Contrivance: Clan sees them as an actual member, not just an applicant.
I'm not sure if there's a way to tweak what level of membership the contrivance recognizes, but I definitely think that it shouldn't be seeing applicants as members before they are accepted into the clan.. (Plus, it would be very useful to not have to track down a person to ask for the item back.) Collapse
Chat about this Petition
| Petition ID 426: Group fights and experience Submitted Thu, 12 Jan 2012 23:27:20 GMT by Returning Contestant Kathryn
Whenever I get in a fight against multiple opponents, it looks like the experience totals are ... heavily reduced. The most recent fight I had against a level 6 group opponent (a group of wild monkeys) gave 20 XP. Then an emu gave 65 after its defeat. The fighting was today, and I'd even watched ... Expand 82 charactersWhenever I get in a fight against multiple opponents, it looks like the experience totals are ... heavily reduced. The most recent fight I had against a level 6 group opponent (a group of wild monkeys) gave 20 XP. Then an emu gave 65 after its defeat. The fighting was today, and I'd even watched my XP bar in case the individual members of a group were giving XP; they were not. Collapse
Chat about this Petition (Last Comment 493d16h ago by Omega)
| Petition ID 856: Battle effects for more than 1 monster is wrong Submitted Thu, 12 Jul 2012 14:56:24 BST by The Thief of Light lbs
What:
The problem is when fighting more than 1 monster than 1 time, any effects (glory points, loss of stamina (from blows), etc) are multiplied by the number of monsters in combat. Here is a sample, using glory points as an example.
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints... Expand 1853 charactersWhat:
The problem is when fighting more than 1 monster than 1 time, any effects (glory points, loss of stamina (from blows), etc) are multiplied by the number of monsters in combat. Here is a sample, using glory points as an example.
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
Wild Horse's Hitpoints (Level 8): 26
YOUR Hitpoints: 49
You aim for a vulnerable spot!
You try to hit Wild Horse but are RIPOSTED for 2 points of damage!
Wild Horse hits you for 3 points of damage!
You earn 1,049 Glory Points this round!
Strong Attack coming up! Wild Horse will perform a powerful attack in the next round. Target the attacking body part to try to block the attack, or take advantage of its other vulnerable areas!
You earn 1,063 Glory Points this round!
You earn 1,076 Glory Points this round!
You earn 1,090 Glory Points this round!
You earn 1,104 Glory Points this round!
You earn 1,118 Glory Points this round!
Notice, I earned glory points for each monster in combat, effectively multiplying my glory points earned by 6. Now, this seems not to be much of a problem, because the players are rewarded. But when an enemy does a really strong attack, one that takes stamina away, it is also multiplied by 6. Furthermore, the exp and req. gained by defeating a heard of monsters is vastly diffrent. In the Wild horse example, "You receive 26 total experience!" showed up, enough for only 1 horse. But the req was enough to cover all of them: "266 shiny Requisition tokens are dispensed from the nearest camera!"
How:
You need to fight a battle where there is more than 1 monster, and do one of the following: win, take a hit powerful enough to knock out stamina, take a hit and gain glory points.
Where:
Anywhere there is a multi-monster battle. Example: http://improbableisland.com/runmodule.php?module=worldmapen&op=fight&stam=fight&c=127-142648 (This was the battle of the wild horses.)
When:
Ever since I was high enough level to fight a battle with 2 or more monsters. Collapse
Chat about this Petition (Last Comment 249d02h ago by Eben)
| Petition ID 869: Certain pack monsters don't have their hitpoints divided Submitted Sat, 21 Jul 2012 04:28:11 BST by Contender The PO
With both British Bedstead Men and Ninjas, at least in the several encounters I have had with them, each member of the pack seems to have the full hitpoints appropriate to their level. For example, Level 13 Ninjas might have 130 HP each, for a total of 520 HP. Since other pack monsters seem to have ... Expand 221 charactersWith both British Bedstead Men and Ninjas, at least in the several encounters I have had with them, each member of the pack seems to have the full hitpoints appropriate to their level. For example, Level 13 Ninjas might have 130 HP each, for a total of 520 HP. Since other pack monsters seem to have the HP of their level divided evenly among the pack members, I'm guessing this is just a bug. As it is, they're nigh-unfightable.
I'm a newb, and this has happened every time I've encountered either of these two packs. Collapse
Chat about this Petition (Last Comment 303d07h ago by Buddleia)
| Petition ID 1221: Running away on stilld does not give experience wheb done successfully Submitted Sun, 02 Dec 2012 18:46:28 GMT by Can run but can't Hyde
I know that part if the running away successful bug has been fixed but it seems like on in the jungle because while I am walking on the map and running from fights, most of them and most of the time successful and all, I still do not get experience from them.
http://www.improbableisland.com/runm... Expand 164 charactersI know that part if the running away successful bug has been fixed but it seems like on in the jungle because while I am walking on the map and running from fights, most of them and most of the time successful and all, I still do not get experience from them.
http://www.improbableisland.com/runmodule.php?module=worldmapen&op=run&stam=run&c=74-182055
Just go to the map and have a random encounter and then run from it. Other then that it seems to be fine. Collapse
Chat about this Petition (Last Comment 170d49s ago by Junebug)
| Petition ID 1225: Quick keys (a for bank, h for shop) don't work in Newhome Submitted Wed, 05 Dec 2012 21:12:58 GMT by Britfit
Inside of buildings, the quick keys system works fine. But on the main Newhome page, I can't select anything unless I click on it. Hardly urgent, but really annoying.
It's been that way since I joined two days ago. Clearly you're supposed to be able to use quick keys, because there are underlined... Expand 48 charactersInside of buildings, the quick keys system works fine. But on the main Newhome page, I can't select anything unless I click on it. Hardly urgent, but really annoying.
It's been that way since I joined two days ago. Clearly you're supposed to be able to use quick keys, because there are underlined letters.
Has anyone else had this problem? Collapse
Chat about this Petition (Last Comment 167d04h ago by Junebug)
| Petition ID 211: Custom armour isn't showing when no armour is worn. Submitted Thu, 10 Nov 2011 09:11:51 GMT by
WHAT - Custom armour works normally when armour is being worn; however, the custom text is replaced by Nudity when armour is sold.
HOW - Buying and selling armour: custom armour seems to replace armour states but not Nudity.
WHERE - Not applicable.
WHEN - Started around 9:20 AM GMT 10-Nov-2... Expand 125 charactersWHAT - Custom armour works normally when armour is being worn; however, the custom text is replaced by Nudity when armour is sold.
HOW - Buying and selling armour: custom armour seems to replace armour states but not Nudity.
WHERE - Not applicable.
WHEN - Started around 9:20 AM GMT 10-Nov-2011.
POSSIBLY RELATED - Currently doing a Rank 6 DK for the first time. First armour bought this DK was Yankee Bacon Suit. Collapse
Chat about this Petition (Last Comment 166d03h ago by Sessine)
| Petition ID 753: Character Search Submitted Sun, 03 Jun 2012 23:08:04 BST by Bastard Pirate Black Jacques Chirac
Character Search in List Contestants is really user-unfriendly. It searches every character, in titles as well as names, whether consecutive or not, so people with common names, such as "Bob," can be literally impossible to find. The search function is so dumb it doesn't even list the entries with... Expand 479 charactersCharacter Search in List Contestants is really user-unfriendly. It searches every character, in titles as well as names, whether consecutive or not, so people with common names, such as "Bob," can be literally impossible to find. The search function is so dumb it doesn't even list the entries with those letters consecutively first (it seems to list by rank?), so you get well over 100 results, with something like "Lieutenant General Bilbo" alongside "Bobbo" and "Blob." Search for, say, Alan, and you get "Lieutenant General Andromus" and "Contestant Dingus Flarpenheimer" as the first two hits, with someone not who you're looking for but sort of close, "Alana," way down the list, with nary a plain Alan in sight, but no end of "Contestant Elaina Jay"s and "DarlaDean"s. Collapse
Chat about this Petition (Last Comment 339d19h ago by Omega)
| Petition ID 907: Titans do't take damage on the round in which they boat you. Submitted Fri, 10 Aug 2012 14:03:45 BST by die fledermaus
Fight a titan.
Get riposted onto the boat.
Note the titan's health.
Unboat.
Get back to the titan, look at its health.
It has magically recovered back to the health it had on the round _before_ it boated you.
Chat about this Petition (Last Comment 179d08h ago by Mack Truck Mixmaster Trowa)
| Petition ID 348: Outside a house, I'm inside too. Submitted Sat, 10 Dec 2011 06:46:26 GMT by Second Lieutenant DDR
WHAT: I exited a house, logged off, returned to the game a few days later, and logged on. I had exited to the world map, and when I logged on I was on the world map, but apparently I was also showing up as being inside the house!
WHERE: (Well, that's somewhat up for debate.) 19,6 - Buddle... Expand 45 characters WHAT: I exited a house, logged off, returned to the game a few days later, and logged on. I had exited to the world map, and when I logged on I was on the world map, but apparently I was also showing up as being inside the house!
WHERE: (Well, that's somewhat up for debate.) 19,6 - Buddleia's place, first room. 19,6 - The World Map. Collapse
Chat about this Petition (Last Comment 330d07h ago by Junebug)
| Petition ID 652: Weightless Wood in Lodge Bag goes to Places when regular logs are given to a place. Submitted Fri, 06 Apr 2012 05:00:32 BST by Contestant Ghislane Zarina Dupuis
My weightless wood (WW) that I had tucked safely in my lodge bag wound up in my place inventory (place - 2 klicks south of PV, untitled, second plot) when I added regular logs to the Place Inventory.
WHAT in detail:
1. I was logging to stockpile wood knowing I would need a very large amount to... Expand 2064 charactersMy weightless wood (WW) that I had tucked safely in my lodge bag wound up in my place inventory (place - 2 klicks south of PV, untitled, second plot) when I added regular logs to the Place Inventory.
WHAT in detail:
1. I was logging to stockpile wood knowing I would need a very large amount to make the place that I had in mind. I was also planning on giving the WW to a different, less accessible location since this character's spot is on a jungle square.
2. After getting a sizeable amount of normal logs (with a builder's brew), I entered the empty plot and clicked "Give All" on the regular logs in my pack once I was in the Donate Supplies menu.
3. Thinking that the WW was still in my lodge back since I specifically only clicked on the regular logs, I started some carpentry, 100 turns then 60 turns for two rooms.
4. Checked the place inventory and was surprised to find the WW was in the inventory when I didn't click on it at all for it to be there. (I had only clicked "Give All" for the normal logs in my pack.) I was even more surprised that it took the WW logs first, so now there are only 1340 left and over 1000 normal logs.
5. Clicked "Take All" for JUST the WW from Place Inventory.
6. Checked my character's inventory, and interestingly, the WW is back in the lodge bag, but the normal logs also jumped back into my pack.
7. Tried a few times to "Give All" or "Take All" for either kind of wood and they both jump in and out of the Place Inventory.
I'm alerting of you of this to determine whether this is normal or a bug. It would be alarming for someone who has opened their bundle, decided to log to help a friend out and then found their WW also diving into that friend's inventory without their knowledge.
How:
Have Creator bundle opened and WW in Lodge Bag
Grab Carpentry Kit
Log for regular wood
Go inside Place
Hit Donate Items
Hit "Give All" on the regular logs in your pack
Check and see if the WW in the lodge bag end up in the place inventory along with the regular logs.
Try to hit "Take All" on WW.
Check character inventory to see if both WW and regular logs both show up again (WW in lodge bag, regular logs in pack)
Where: http://www.improbableisland.com/runmodule.php?module=places&op=room&roomid=8677&placeid=968&c=334-043301
When: 4/15/2012 approximately 22:00.
Thank you so much!
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Chat about this Petition (Last Comment 336d11h ago by Buddleia)
| Petition ID 1079: Places on the map Submitted Thu, 27 Sep 2012 00:50:23 BST by Can run but can't Hyde
While I was looking through the map trying to look up a few places, I noticed that some of the newer places weren't showing up when you click on them. I know of one place at 7,15 on the map that was recently put up, and I was looking to look at the description for it, but nothing never came up when ... Expand 139 charactersWhile I was looking through the map trying to look up a few places, I noticed that some of the newer places weren't showing up when you click on them. I know of one place at 7,15 on the map that was recently put up, and I was looking to look at the description for it, but nothing never came up when I clicked it. I am not sure when it started or how it works, I just know t didn't always work when I was looking at some places on the map. Collapse
Chat about this Petition (Last Comment 236d20h ago by Can run but can't Hyde)
| Petition ID 1172: Titan KO not registering Submitted Wed, 14 Nov 2012 08:50:04 GMT by Eat, Drink, and Be lowkey
This has just happened with two Titans that I supposedly KO'ed.
In a given round of battle, I hit X to hit the Titan 10 times, and got the message that it was KO'ed.
On returning to the map, the Titan was still there...and when I clicked back on it, it was still active, with only a few less HP... Expand 363 charactersThis has just happened with two Titans that I supposedly KO'ed.
In a given round of battle, I hit X to hit the Titan 10 times, and got the message that it was KO'ed.
On returning to the map, the Titan was still there...and when I clicked back on it, it was still active, with only a few less HP. I did this repeatedly, each time bringing the Titan down a few more HP, but never taking it out...even though I received the KO message repeatedly.
Another player finally finished the first -- and she said she received TWO messages that the titan had been killed. I received none. The second Titan, so far, is still alive...despite multiple KO messages.
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Chat about this Petition (Last Comment 89d03h ago by Ebenezer)
| Petition ID 1231: Feature suggestion: colorblind mode Submitted Mon, 10 Dec 2012 01:51:00 GMT by My Little Kazuhiro
Is this an appropriate way to suggest a feature? Maybe I'm just being stupid.
At any rate, I would like to humbly suggest a colorblind mode that turns the tannish background white and maybe makes the default grey color a little darker. I'm colorblind, so the tan background makes certain colors ve... Expand 188 charactersIs this an appropriate way to suggest a feature? Maybe I'm just being stupid.
At any rate, I would like to humbly suggest a colorblind mode that turns the tannish background white and maybe makes the default grey color a little darker. I'm colorblind, so the tan background makes certain colors very hard for me to see, and other colors become hard to differentiate from each other. There's the console option, but I don't like how different that is. Thanks for your consideration. Collapse
Chat about this Petition (Last Comment 51d06h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1299: All Hunter's Lodge menu/nav items show up twice Submitted Thu, 17 Jan 2013 06:37:00 GMT by Iriana
WHAT: In the Hunter's Lodge, the whole menu of buyable items appears twice, as one very long list.
HOW: Access the Hunter's Lodge. It persists even after exiting to the Outpost and coming back.
WHERE: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=488-0... Expand 60 characters WHAT: In the Hunter's Lodge, the whole menu of buyable items appears twice, as one very long list.
HOW: Access the Hunter's Lodge. It persists even after exiting to the Outpost and coming back.
WHERE: http://improbableisland.com/runmodule.php?module=iitems_hunterslodge&op=start&c=488-063420
WHEN: Just noticed it today. 1/16/13 10:36PM PST. Collapse
Chat about this Petition (Last Comment 124d19h ago by Junebug)
| Petition ID 1353: Chemical Pack is filled very quickly when fighting multiple monsters Submitted Wed, 13 Feb 2013 22:00:28 GMT by Confuzzled Fredrick
This isn't so much a hindrance as it seems to be a game-breaker. When fighting multiple monsters (such as the 9-at-once Pyramids) just a few moments ago, I noticed that the meters for my Chemical Pack were filling at gratuitously high amounts, filling to full after just a couple of rounds when many... Expand 500 charactersThis isn't so much a hindrance as it seems to be a game-breaker. When fighting multiple monsters (such as the 9-at-once Pyramids) just a few moments ago, I noticed that the meters for my Chemical Pack were filling at gratuitously high amounts, filling to full after just a couple of rounds when many monsters are being fought at once, then gradually decreasing to normal as each monster is KO-ed. I think the Chemical Pack is having the same problem that Stamina did a while back; it's calculating chemical gain per monster rather than per level.
This can most likely be reproduced by fighting multiple monsters at once and simply closing observing the counter for the Chemical Pack implant. Common multiple-monster encounters include Pyramids, Feral KittyBikes, and Work Experience Lads. Collapse
Chat about this Petition (Last Comment 84d05h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1360: Bold and Italics are messed up in Bio Memento Lists. Submitted Fri, 22 Feb 2013 08:23:52 GMT by Phenopteryx
In the memento lists in bios, italics and bolds in don't execute properly and mess up the whole list, making colors fail sometimes and the whole thing look wrong in general.
I've figured it out, I think - it treats the 'close italics/bold' coding as another cue to start it, maybe.
Thin... Expand 282 charactersIn the memento lists in bios, italics and bolds in don't execute properly and mess up the whole list, making colors fail sometimes and the whole thing look wrong in general.
I've figured it out, I think - it treats the 'close italics/bold' coding as another cue to start it, maybe.
Things look right in the forge : http://tinypic.com/r/o7qb2u/6
But not in the Bio list: http://tinypic.com/r/2yudf2q/6
The color goof there isn't the problem, it's mainly the bold and italics. Other mementos do this too, and the bio lists don't look as nice as they should. Collapse
Chat about this Petition (Last Comment 88d07h ago by Junebug)
| Petition ID 1482: Nausea bar is always empty Submitted Mon, 29 Apr 2013 14:25:40 BST by Private Kalumniatoris
Nausea bar has negative width value in code what cause problem that bar always seem to be empty (page can't display negative filled bar e.g.
I actually have about -56 points in that (I really shouldn't eat that last thing ;) ) and my nausea bar is all black.
Removing symbol '-' will result in c... Expand 26 charactersNausea bar has negative width value in code what cause problem that bar always seem to be empty (page can't display negative filled bar e.g.
I actually have about -56 points in that (I really shouldn't eat that last thing ;) ) and my nausea bar is all black.
Removing symbol '-' will result in correctly diplayed bar.
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Chat about this Petition (Last Comment 17d12h ago by Private Kalumniatoris)
| Petition ID 641: Creator Bundle: claim stake in lodge bag is active. Misclicks will cause random unwanted claims. Submitted Wed, 04 Apr 2012 06:15:52 BST by Buddleia
I just bought a Creator Bundle. (Yay!) There's a Land Claim Stake in it. (Yay!)
The Land Claim Stake is still in my Lodge Bag - I have not transferred it (or anything else) to the backpack. (Yay!)
I haven't yet decided what I'm going to do with this stake, let alone where I want it to be. ... Expand 789 characters I just bought a Creator Bundle. (Yay!) There's a Land Claim Stake in it. (Yay!)
The Land Claim Stake is still in my Lodge Bag - I have not transferred it (or anything else) to the backpack. (Yay!)
I haven't yet decided what I'm going to do with this stake, let alone where I want it to be. But, all the time I'm wandering on the map, there's this hotkeyed link to "Stake your claim!". I haven't accidentally hit it yet, but I just bet it's going to happen pretty soon! Would it not be better if the stake only brought up this link once it was in the Backpack?
http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=27363 , CMJ said:
"Items that do not traditionally go in the Lodge Bag can't be used from the Lodge Bag. Transfer them to your Backpack when you're ready to use them (this is why we have the new "Transfer All" capability in the Inventory page)."
I would have thought, from that, that the stake - ordinarily bought from Suzie's, not the Lodge - should not yet be giving me a "build here" link that could so easily be hit accidentally.Collapse
Chat about this Petition (Last Comment 412d11h ago by Junebug)
| Petition ID 814: Clan halls: "custom talk line" doesn't work Submitted Sun, 24 Jun 2012 00:05:04 BST by Buddleia
WHAT: In the clan halls, where you set your description and MoTD, there's a box for "Custom Talk Line (blank means "says" -- 15 chars max)". It doesn't actually affect my posting. It does it exactly as normal, like
Buddleia says "this is supposed to start with scrawls a message, but i... Expand 623 characters WHAT: In the clan halls, where you set your description and MoTD, there's a box for "Custom Talk Line (blank means "says" -- 15 chars max)". It doesn't actually affect my posting. It does it exactly as normal, like
Buddleia says "this is supposed to start with scrawls a message, but it doesn't."
even when I have set it to something else.
HOW: Be founder/leader/officer in a clan so that you can change your Custom Talk Line.
Try setting it to something - click Save.
Then go to your clan hall and post something (just chat, without emoting).
Observe the lack of customisation instead of "charactername says".
WHERE:
http://www.improbableisland.com/clan.php?op=motd&c=329-235904
http://www.improbableisland.com/clan.php?&comment=true#commentaryjump_clan_162
WHEN: Noticed it a few weeks ago, confirmed today. Could this be from the big chat system update all those months ago? Collapse
Chat about this Petition (Last Comment 331d08h ago by High Lady Escemfer)
| Petition ID 176: Strike body parts doesn't pop up for subsequent pack monsters Submitted Thu, 03 Nov 2011 20:12:28 GMT by Fractal Aeridus
When I'm fighting a group of monsters that have the "Strike body parts" option, whenever I kill one of them the display defaults to the regular "hit the monster" with no "Strike body parts" display. It doesn't show up again until I do a regular hit.
Chat about this Petition (Last Comment 356d11h ago by Gentleman Outlaw Isaac)
| Petition ID 183: Mob monsters all dying at once with REPOSTE Submitted Sat, 05 Nov 2011 07:50:06 GMT by Back in Action Ashielf
WHAT: When fighting and coming against a Mob Monster who attacks first, The REPOSTE instantly kills ALL the mobs if it does enough damage to kill the first.
HOW: I'm using the Force Generator Armour and have a +750 to my defense. Whenever I first fight them, before I can even attack, and I do eno... Expand 695 charactersWHAT: When fighting and coming against a Mob Monster who attacks first, The REPOSTE instantly kills ALL the mobs if it does enough damage to kill the first.
HOW: I'm using the Force Generator Armour and have a +750 to my defense. Whenever I first fight them, before I can even attack, and I do enough REPOSTE damage to kill the first mob, they all die, yet still show full HP bars. Kind of a plus but still a major bug.
I would just jump from mob to mob using Hunting: Big Trouble and run into guy after guy and not have to do a thing if they attacked first because I would always REPOSTE enough to kill them. And if I REPOSTE a mob monster with enough damage to kill just the first one, no matter how many others there are, the screen shows full HP for all of them, but in the navigation area on the left it shows the hunting/cook/clean/Hospital tent etc.
WHERE: N/A http://i527.photobucket.com/albums/cc356/Lotanpwnsu/MobREPOSTEGlitch.png Screen Shot.
WHEN: Any time fighting so far. Collapse
Chat about this Petition (Last Comment 407d19h ago by Omega)
| Petition ID 200: Random flailing causes incorrect Guard Broken messages Submitted Tue, 08 Nov 2011 01:03:12 GMT by
I was fighting a Master of Disguise (I Can't Believe It's Not Butter), and decided to try out the "Flail until something drops" option. It gave a list of a lot of rounds, and each one of them said the monster's guard had been broken and it couldn't attack or defend...but then it proceeded to attack ... Expand 111 charactersI was fighting a Master of Disguise (I Can't Believe It's Not Butter), and decided to try out the "Flail until something drops" option. It gave a list of a lot of rounds, and each one of them said the monster's guard had been broken and it couldn't attack or defend...but then it proceeded to attack me to death.
Sorry I can't give a URL. I didn't see the bugpost link until after I went back to "Daily News." Collapse
Chat about this Petition (Last Comment 142d01h ago by Improbability Monk Mordecai)
| Petition ID 207: NewDay message is not affected by any changes from Tynan's Gym on health. Submitted Wed, 09 Nov 2011 20:11:59 GMT by Omega
As shown in http://puu.sh/8olP , it says that my "Hitpoints have been restored to 1057", while the right side panel shows that they are far, far less than that, as an effect of training at Tynan's gym.
Chat about this Petition (Last Comment 373d21h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 240: Distractions give a misleading message Submitted Sun, 20 Nov 2011 16:32:51 GMT by Junebug
When you are logged in and send a distraction, quite often you see the following:
Your message was sent!
Mail BoxYou are not logged in, this may be because your session timed out.
http://www.improbableisland.com/mail.php?op=send
I'm not sure if it always happens, but I certainly see it... Expand 310 charactersWhen you are logged in and send a distraction, quite often you see the following:
Your message was sent!
Mail BoxYou are not logged in, this may be because your session timed out.
http://www.improbableisland.com/mail.php?op=send
I'm not sure if it always happens, but I certainly see it a lot. A cache problem? When it says the message was sent, the message has indeed been sent , so this isn't a functional issue, but telling me that I'm not logged in when I actually am, always triggers a little 'Oh no! Lost message!' moment for me. I imagine it must be making some other people blink, too.Collapse
Chat about this Petition
| Petition ID 251: Dead but walking on the map. Submitted Tue, 22 Nov 2011 23:22:33 GMT by Maniak
WHAT: Players with 0 hitpoints won't get send to the failboat until they enter town.
HOW: If you're fighting in a breached outpost (or against a Titan) and you win the battle by a mutual KO, the game considers you dead but doesn't bring you to the failboat. You can walk clear across the map and w... Expand 389 charactersWHAT: Players with 0 hitpoints won't get send to the failboat until they enter town.
HOW: If you're fighting in a breached outpost (or against a Titan) and you win the battle by a mutual KO, the game considers you dead but doesn't bring you to the failboat. You can walk clear across the map and when you try to enter a town, the game will immediately send you to the failboat. This is VERY confusing if you don't know about this bug (and brought a medkit).
What should happen when you win a battle by mutual KO, is the whole 'eat a mushroom and carry on living with a single hitpoint', but it doesn't happen during a breach.
WHEN: Ever since Onslaught was introduced. And Titans. Collapse
Chat about this Petition (Last Comment 463d12h ago by Robo- Rosalind)
| Petition ID 254: Formatting: Cryptic Questions Joker Submitted Wed, 23 Nov 2011 03:03:52 GMT by Buddleia
WHAT:
1. On the screen where you meet him, it is all in black. He does not talk in the usual monster's dark magenta, and you do not talk in your set talkcol.
2. If you opt to do the riddle, he talks in green.
3. If you get the riddle right, the description and his line is in ... Expand 625 characters WHAT:
1. On the screen where you meet him, it is all in black. He does not talk in the usual monster's dark magenta, and you do not talk in your set talkcol.
2. If you opt to do the riddle, he talks in green.
3. If you get the riddle right, the description and his line is in black again (the effect text is dark yellow).
4. If you get the riddle wrong, it's all black (effect text in dark red).
5. If you opt to not do the riddle, the flavour text is in light yellow. Also, there's a space missing:
"Afraid to look the fool, you decline his challenge.He was a little bit creepy anyway.
The strange man waves goodbye as you stroll, a little quickly but hating to show it, into the depths of the jungle."
HOW: Hunt in Jungle until you happen to meet the CQJ.
WHERE: http://www.improbableisland.com/forest.php?op=yes&subop=answer
WHEN: Ever since ever. Collapse
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| Petition ID 257: Caroline the speed medic doesn't work right on the failboat Submitted Wed, 23 Nov 2011 20:57:36 GMT by die fledermaus
She's healed my adrenaline above the maximum mark,
(not that I mind) and the watcher wants to charge
me -2 favour for an adrenaline shot (not that I
mind that either) - which is probably not what was
intended?
Chat about this Petition
| Petition ID 298: Dojo masters are prejudiced against robots! Submitted Sun, 04 Dec 2011 22:04:50 GMT by die fledermaus
They heal you up for a fight, but they don't cool you down, so if you just walked in after a long fight, you tend to burn up.
This may or may not be intentional, but I thought I'd mention it.
Chat about this Petition
| Petition ID 314: Figured out the encoding SNAFU in chat/banter/etc Submitted Tue, 06 Dec 2011 12:13:54 GMT by die fledermaus
The page encoding is set to iso-8859-1, so user agents
will squash any submitted characters outside that charset into XXX; codes before submittig them, and any characters
outside that range that are displayed will get mangled
too.
Chat about this Petition (Last Comment 278d02h ago by die fledermaus)
| Petition ID 341: Console theme compass Submitted Thu, 08 Dec 2011 11:46:37 GMT by Symbiosis Flaze
When using the Console theme, the compass for Travel screens is black. Against a black background, that's a slight problem. How to make it happen? Go to any travel screen on the map using console theme.
Where? Travel screens. And when? Seeing as I have no idea when it started, I'm just going to hav... Expand 74 charactersWhen using the Console theme, the compass for Travel screens is black. Against a black background, that's a slight problem. How to make it happen? Go to any travel screen on the map using console theme.
Where? Travel screens. And when? Seeing as I have no idea when it started, I'm just going to have to say it's been there since I started using console theme on the ipod. Collapse
Chat about this Petition (Last Comment 506d20h ago by Omega)
| Petition ID 343: The museum quest vs interesting times Submitted Thu, 08 Dec 2011 22:39:41 GMT by
This isn't so much of a bug as an annoyance. I am attempting to finish the cather quest for the newhome museum, but several of the cities have remainded under constant attack for several days now, and my bag is filled with the 3 items I could get. I am stuck with a half filled bag, which is pretty... Expand 23 charactersThis isn't so much of a bug as an annoyance. I am attempting to finish the cather quest for the newhome museum, but several of the cities have remainded under constant attack for several days now, and my bag is filled with the 3 items I could get. I am stuck with a half filled bag, which is pretty rough at lower levels. Collapse
Chat about this Petition (Last Comment 144d22h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 357: Paprika: Limited appointments, no warnings, and some ambiguity. Submitted Sun, 11 Dec 2011 23:02:49 GMT by Rookie? Sasha
After a discussion in Banterchat, I've decided to file this petition on behalf of all effected by issues with Doctor Paprika's sex reassignment clinic. Here's what I've got so far:
WHAT: There is nothing in any game text anywhere to indicate that you may only use Paprika's service five times (t... Expand 1479 charactersAfter a discussion in Banterchat, I've decided to file this petition on behalf of all effected by issues with Doctor Paprika's sex reassignment clinic. Here's what I've got so far:
WHAT: There is nothing in any game text anywhere to indicate that you may only use Paprika's service five times (that there is a limit is itself something worth thinking over, and below, I am going to ask for some clarification). Because of this, it is very possible to blunder into being permanently trapped as a sex you don't want to permanently be. As of today, I now know Islanders who struggle because of this.
HOW: Use Paprika's service five times. Your attempts to make any further changes will be rejected (Paprika essentially says "What, again? Seriously?! No! Go away!") despite that you are never informed of a limit.
WHERE: Paprika's office in Pleasantville.
WHEN: This issue has likely been present for years (and definitely longer than I've been on the Island), held in check only because many veterans seem to be aware of the limit.
Adding some game text somewhere within the office which informs players of the limit, or removing the limit, would be very helpful in resolving this issue.
The former, I'm aware, is probably the (much) easier change. However, the latter is where the ambiguity I mentioned in the title comes in. We never get to know anything about Dr. Paprika (not even his race or general appearance) or his methods (not that we need to know the details, but for example, does he Improbably just 'magick' the change? Does he use something akin to modern RL methods? Something else?), so it's impossible to tell whether a limit is even appropriate. Some information here, whether it comes from game text or "word of god," would be helpful too. Collapse
Chat about this Petition (Last Comment 144d22h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 389: Memento displays incorrect characters Submitted Mon, 26 Dec 2011 19:02:27 GMT by Adored Aelita
My memento displays `Úrkness instead of darkness. I had messed up a character limit and even removed the /'s from the use text, but appear to have missed the strange U character (or it appeared after the Memento was created). It did not affect the other use of light purple a few characters l... Expand 14 charactersMy memento displays `Úrkness instead of darkness. I had messed up a character limit and even removed the /'s from the use text, but appear to have missed the strange U character (or it appeared after the Memento was created). It did not affect the other use of light purple a few characters later, however. Collapse
Chat about this Petition (Last Comment 341d15h ago by Junior)
| Petition ID 398: Glory Points not added to total on double KO Submitted Fri, 30 Dec 2011 01:17:20 GMT by Underwater Lain
WHAT: When fighting monsters, if the end result is a double KO (your character retains one HP and is not sent to the Failboat), the standard message awarding Glory Points appears ("You've earned X Glory Points this round!") but they are not added to the daily total.
HOW: Use a Lightning Suit and a... Expand 447 charactersWHAT: When fighting monsters, if the end result is a double KO (your character retains one HP and is not sent to the Failboat), the standard message awarding Glory Points appears ("You've earned X Glory Points this round!") but they are not added to the daily total.
HOW: Use a Lightning Suit and any high-damage weapon.
WHERE: Jungle and traveling.
WHEN: I only just noticed on a day with a serious negative Joker defense buff on a Bastard Rank--nearly every fight was a mutual KO and I was supposedly earning up to 100,000 Glory Points each time, but when my total showed a couple fights later, it was 36,000 or so--what I'd gotten from the few non-mutual KO fights I'd had that day. It's probably been going on since Glory Points started.
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Chat about this Petition (Last Comment 488d09h ago by Omega)
| Petition ID 403: Drastic Charm Change Submitted Tue, 03 Jan 2012 15:45:37 GMT by Lieutenant Merovance
what: Charm changed from >= 153 to 0
How: Fine while Joker, zip after DK and with Midget
where: Sheila's shack O shiny...checking chainsaw price
when CST 9:45am Jan 3, 2012
Chat about this Petition (Last Comment 501d02h ago by Junebug)
| Petition ID 425: Carcass Cleaning flavor text does not cater for Robots. Submitted Thu, 12 Jan 2012 18:59:06 GMT by Omega
As soon as a Robot decides to clean carcasses. Say, to sell them and earn a bit of money, or give them to friends who will surely view them as a great boon and favor, the flavor text would specify that you get hungry from cleaning the carcass:
"You spend a few minutes up to your elbows in gore, an... Expand 347 charactersAs soon as a Robot decides to clean carcasses. Say, to sell them and earn a bit of money, or give them to friends who will surely view them as a great boon and favor, the flavor text would specify that you get hungry from cleaning the carcass:
"You spend a few minutes up to your elbows in gore, and getting rather hungry."
As Robots can't eat, it's probably safe to believe that they don't get hungry.
Of course, this is in the meatsystem module, and this bug can be replicated by killing any creature with a sizable amount of edible flesh as a Robot, and then cleaning it. The problem was around since man discovered fire, if not before. Collapse
Chat about this Petition (Last Comment 494d21h ago by Omega)
| Petition ID 432: Abandoned Factory Simple Text Error Submitted Sat, 14 Jan 2012 08:49:08 GMT by Lieutenant Colonel Umbitual
What: This text displayed <> added for emphasis on error
Shoop!
'3 <Note '3> The footsteps of approaching Retraining Officers grow dim as your blood fountains prettily into the air.
How: A death in the abandoned factory in cc404
Where:http://www.improbableisland.com/runmodule.php?module=ab... Expand 19 charactersWhat: This text displayed <> added for emphasis on error
Shoop!
'3 <Note '3> The footsteps of approaching Retraining Officers grow dim as your blood fountains prettily into the air.
How: A death in the abandoned factory in cc404
Where:http://www.improbableisland.com/runmodule.php?module=abandoncastle&loc=133 Collapse
Chat about this Petition (Last Comment 244d10h ago by Buddleia)
| Petition ID 434: Missing Translation from LoTGD in Divorce! System distraction. Submitted Sat, 14 Jan 2012 17:12:08 GMT by Omega
Apparently, spouses give you some of their golden jewelry if they divorce you, as illustrated by the distraction you receive:
`lFan`Lcy Sc`lhmancy `$Sp`&o`Tu`3se`2 has divorced you.
You get`^ 782 gold`2.
`0 Not requisition, as one would believe.
Uh, nothing more to report. Thank you!
Chat about this Petition (Last Comment 448d16h ago by Junebug)
| Petition ID 437: Improbable Adaptive Armor does not work at all. Submitted Mon, 16 Jan 2012 11:13:37 GMT by Omega
The Improbable Adaptive Armor, at improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=129, says that "For 200 rounds a day, this suit of extremely strange and highly Improbable armour will actually heal your wounds in proportion to how hard you hit your enemy. Nobody knows... Expand 283 charactersThe Improbable Adaptive Armor, at improbableisland.com/runmodule.php?module=mysticalshop&op=shop&what=preview&id=129, says that "For 200 rounds a day, this suit of extremely strange and highly Improbable armour will actually heal your wounds in proportion to how hard you hit your enemy. Nobody knows exactly how it works, so don't bother asking."
But actually shows no buff at the bottom and does not provide one either when bought. So functionally, it is a very expensive pair of frilly pink panties. The problem have existed since the armor's existence, or for at least a year. Collapse
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| Petition ID 444: Strong Attack with Broken Limbs Submitted Tue, 17 Jan 2012 22:23:45 GMT by Lieutenant Colonel Umbitual
What: Jungle monsters power attack with broken limbs. Not positive that the attack is a power attack but the strong attack text appears on the round but no warning text appeared previously, I guessed at blocking and found that it was a broken limbs that was attacking every round. Happened for severa... Expand 188 charactersWhat: Jungle monsters power attack with broken limbs. Not positive that the attack is a power attack but the strong attack text appears on the round but no warning text appeared previously, I guessed at blocking and found that it was a broken limbs that was attacking every round. Happened for several rounds (5-7).
How: Random Jungle fight break over 1/2 limbs seems to trigger. Not positive that is true trigger but the couple of times that this has happened that was also present.
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| Petition ID 451: No experience from level 17 monsters in a breach. Submitted Mon, 23 Jan 2012 01:40:20 GMT by Just Jenny
When fighting in a breach, I've found that when I fight monsters that are level 17, (The times I've noticed) I don't get any experience from killing them. The kill text from the last one:
End of Round:
Something Dangerous, Elite, Malignant, Malevolent's Hitpoints (Level 17): DEFEATED
YOUR Hitpoi... Expand 316 charactersWhen fighting in a breach, I've found that when I fight monsters that are level 17, (The times I've noticed) I don't get any experience from killing them. The kill text from the last one:
End of Round:
Something Dangerous, Elite, Malignant, Malevolent's Hitpoints (Level 17): DEFEATED
YOUR Hitpoints: 132
You receive 0 experience!
This is not the only character I've had this happen to, which is what makes me suspect that it's not just a problem I'm having.
I'm not entirely sure as to the amount of time it's been going on, as I'm fairly sure I wasn't aware how to report it as a problem the first time.Collapse
Chat about this Petition (Last Comment 115d17h ago by Titano Deleo)
| Petition ID 454: Can't get rid of page. Submitted Wed, 25 Jan 2012 18:55:33 GMT by Lieutenant General Alexander Quandle
So I've got a room with several pages. Two in particular are interacting.
One, page A, is showing normally, so there's a link to it in the room. Very good. The second, B, is hidden, and accessible via a program. (Two 'Partial Match's and a 'Show Page.)
If you look at A and then use the command t... Expand 373 charactersSo I've got a room with several pages. Two in particular are interacting.
One, page A, is showing normally, so there's a link to it in the room. Very good. The second, B, is hidden, and accessible via a program. (Two 'Partial Match's and a 'Show Page.)
If you look at A and then use the command to look at B then you get page A written underneath. I can't make it go away. I've tried setting the preference for page B to 'Don't show room' and also putting a 'Don't show room' gadget in the program. This stops the main room from getting shown, but not page A. Am I doing something wrong here? Is there something else that I'm missing?
P.S. I'm benetted again! Wahay! Collapse
Chat about this Petition (Last Comment 482d05h ago by Junebug)
| Petition ID 480: Took it on the chin (and lost stamina) without being hit Submitted Sat, 04 Feb 2012 00:13:23 GMT by die fledermaus
While fighting the last monster in a pack:
Your perfect timing really makes a difference!
You execute a MEGA power move!!!
You hit Fanboy for 224 points of damage!
You earn 10,568 Glory Points this round!
The force of the blow sends you reeling, and knocks 2910 Stamina points out of you!
W... Expand 146 charactersWhile fighting the last monster in a pack:
Your perfect timing really makes a difference!
You execute a MEGA power move!!!
You hit Fanboy for 224 points of damage!
You earn 10,568 Glory Points this round!
The force of the blow sends you reeling, and knocks 2910 Stamina points out of you!
What blow? It didn't hit me! I lost HP
to overheating, but I'm pretty sure I've
lost stamina like this even when I haven't
lost any HP at all.
Collapse
Chat about this Petition
| Petition ID 484: Visual errors in the quest_rohit_2 module. Submitted Mon, 06 Feb 2012 07:10:50 GMT by Omega
Some color oddities I have encountered while experiencing the enjoyable encounter with Rohit, the Robot:
1) After the first scene, /talkcol does not affect your in-map color, while it does in the first.
2)This part of the first scene has the same color, even though it should not be: "Here is... Expand 458 charactersSome color oddities I have encountered while experiencing the enjoyable encounter with Rohit, the Robot:
1) After the first scene, /talkcol does not affect your in-map color, while it does in the first.
2)This part of the first scene has the same color, even though it should not be: "Here is my first idea." Something inside Rohit's chest makes an audible click, and his voice rises an octave. You suppose it could be to indicate excitement. "The human body is designed primarily for two things. The first is moving the brain around so that it can find food by which to sustain itself. The second is producing more humans. Therefore, locomotion and intercourse are very important to organics."
Other than that, my eyes did not catch anything.
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Chat about this Petition (Last Comment 462d13h ago by Buddleia)
| Petition ID 485: Petition colors bleed through the rest of the page! Submitted Mon, 06 Feb 2012 16:16:11 GMT by Omega
Very easily `jse`Jen `LHere. I will not go into detail, as the discussion page should convey all what there is to convey.
Chat about this Petition (Last Comment 120d20h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 512: Wanted: Stats on breaches Submitted Wed, 15 Feb 2012 18:13:59 GMT by die fledermaus
It would be nice if after (or even during!) a breach
there were some record of what had gone on in the
breach: List of people who had dived in, monsters
killed by each (maybe just the top 10 hunters),
total monsters spawned & killed, etc.
Chat about this Petition (Last Comment 461d02h ago by Junebug)
| Petition ID 516: Merch.improbableisland.com opens in the same page when clicked. Submitted Fri, 17 Feb 2012 16:13:22 GMT by Omega
I always see this. It taunts me! Regardless of whether or not I want to buy Merchandise, the T-shirt sits there, dangerously close to other links I want to click. Sometimes, I click it by mistake after, say, trying to post a message in banter. My message is gone. The window is replaced by the Mercha... Expand 327 charactersI always see this. It taunts me! Regardless of whether or not I want to buy Merchandise, the T-shirt sits there, dangerously close to other links I want to click. Sometimes, I click it by mistake after, say, trying to post a message in banter. My message is gone. The window is replaced by the Merchandise page, and when I try to go back, I get a message asking me to confirm resending what I have sent. When I click the Back To Game button, it brings me back to http://www.improbableisland.com/ and not http://improbableisland.com or any version I care to be in. Can it just open a new tab or something? It is very irritating. Collapse
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| Petition ID 522: Bold bleeding through from Place description Submitted Sun, 19 Feb 2012 18:11:53 GMT by Buddleia
WHAT: At 9,31 (1 NW of AceHigh) the last line of the second house (Lunatick's Asylum) is bold. Presumably it doesn't have a closing bold tag, because below the box of Places, there's a line about a Titan which is messed up; and below the mini-map and compass the chat is all bold too.
http://i38.... Expand 503 charactersWHAT: At 9,31 (1 NW of AceHigh) the last line of the second house (Lunatick's Asylum) is bold. Presumably it doesn't have a closing bold tag, because below the box of Places, there's a line about a Titan which is messed up; and below the mini-map and compass the chat is all bold too.
http://i38.photobucket.com/albums/e122/Sophie378/Improbable/Bugs%20and%20screenshots/boldbleedingthroughagain.png
HOW: World map, travel to 9,31. To replicate - decorate a description with an uneven number of 'b tags in it (or italics, or alignment, or colours).
WHERE: http://www.improbableisland.com/runmodule.php?module=worldmapen&op=move&oloc=10%2C30%2C1&dir=northwest&c=2629-180159
WHEN: Just spotted this one today. But formatting bleed-through happens in ever so many places and has for ages. Collapse
Chat about this Petition (Last Comment 262d08h ago by Buddleia)
| Petition ID 566: UV booth at the Glass and mirror Submitted Thu, 08 Mar 2012 21:47:38 GMT by The One and Only Boldsword
I've noticed that using the UV booth will remove your heat level, which is great, but there is a big problem.
I find that after using the UV booth when I have a high heat load the very next round of combat I enter will display heat damage (something has gone horribly wrong etc..) despite my heat ... Expand 756 charactersI've noticed that using the UV booth will remove your heat level, which is great, but there is a big problem.
I find that after using the UV booth when I have a high heat load the very next round of combat I enter will display heat damage (something has gone horribly wrong etc..) despite my heat gauge being on 0%. If I survive the damage then in the next round of combat everything is back to normal (no heat, no terrible things).
Also I'm not sure if it's intentional but after using the booth my heat level can go much higher than normal, I tried to get back to CC404 a few times with max heat, and ran into monsters, I thought for sure I'd die from heat damage, but I didn't. Instead my standby until cooled showed that it would take 6% instead of the 4% it normally shows for a full bar. So since I was at CC404 rather than spend the stamina I used the UV booth, my heat disappeared, then in the next round of combat my chest explodes.....
I can make this happen every time, just need to go to keetan with a high heat level and use the UV booth. Collapse
Chat about this Petition (Last Comment 313d13h ago by die fledermaus)
| Petition ID 594: If a clan applicant withdraws their application, it makes the first Distraction vanish. Submitted Wed, 21 Mar 2012 01:47:21 GMT by Buddleia
WHAT: According to my emails, someone applied to join my clan.
According to my Distractions, this never happened.
Should that have happened? Shouldn't there have been a new one to say "X has withdrawn their application", like you get when someone resigns their membership, rather than removing th... Expand 550 charactersWHAT: According to my emails, someone applied to join my clan.
According to my Distractions, this never happened.
Should that have happened? Shouldn't there have been a new one to say "X has withdrawn their application", like you get when someone resigns their membership, rather than removing the original application message? I was offline at the time and if I hadn't been checking my emails and looked in the Distractions folder I would never have known!
HOW:
1. Be someone in a clan, with applicant-approving rank (Founder, Leader, Officer).
2. Have someone apply.
3. Check your Distractions.
4. Do NOT approve their application! Have them withdraw it.
5. Check your Distractions again.
WHERE: http://www.improbableisland.com/mail.php
WHEN: first spotted today. Message was 15th March. This might be an "ever since ever" thing. Collapse
Chat about this Petition
| Petition ID 615: When using One-shot teleporters, your location is not updated. Submitted Tue, 27 Mar 2012 08:48:00 BST by Omega
I'd like to say I like the new changes very much! (The "Looking around, you see about ten million billion people here." And the changes to the Council offices.) Anyhow, after using one-shot teleporters, my location does not change until I actually leave and reenter the outpost. (Or maybe chat, I f... Expand 120 charactersI'd like to say I like the new changes very much! (The "Looking around, you see about ten million billion people here." And the changes to the Council offices.) Anyhow, after using one-shot teleporters, my location does not change until I actually leave and reenter the outpost. (Or maybe chat, I forgot to check that.)
That could be problematic and cause inaccuracies in determining how many people are around, no? Collapse
Chat about this Petition (Last Comment 363d04h ago by Back in Action Ashielf)
| Petition ID 623: whoomph grenade teleported its effect to my next victim Submitted Thu, 29 Mar 2012 20:56:50 BST by die fledermaus
So... I was fighting a titan, and I'd thrown a grenade at
it. It caught fire, and kept burning. So far, so good.
Then I ran out of ammo, and hoofed it back to New Pitts.
I re-stocked, swearing a bit after I sold my l-suit by
mistake, banked the req, and hit the jungles... to see this:
Mali... Expand 385 charactersSo... I was fighting a titan, and I'd thrown a grenade at
it. It caught fire, and kept burning. So far, so good.
Then I ran out of ammo, and hoofed it back to New Pitts.
I re-stocked, swearing a bit after I sold my l-suit by
mistake, banked the req, and hit the jungles... to see this:
Malignant Rejected Monsters's Hitpoints (Level 15): 271
YOUR Hitpoints: 169
Your enemy beats at the flames, but it's still on fire!
1 damage has been done in this round!
Which is probably not what was intended - this may be a
side effect of the fact that monster rep/flames/etc don't
wear off the titan when you take a break from hitting it.
[ which I assume _is_ intended ]
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Chat about this Petition (Last Comment 410d14h ago by die fledermaus)
| Petition ID 642: Petitions system: something wrong with the italics display Submitted Wed, 04 Apr 2012 06:22:37 BST by Buddleia
WHAT: If the person writing a Petition uses italics, then when you read it in the Known Bugs list, it looks as if they forgot to use a closing-italic sign. The whole of the rest of the description is italicised.
Example: petition 641.
But if you open the petition with "Chat about this petition... Expand 424 charactersWHAT: If the person writing a Petition uses italics, then when you read it in the Known Bugs list, it looks as if they forgot to use a closing-italic sign. The whole of the rest of the description is italicised.
Example: petition 641.
But if you open the petition with "Chat about this petition", then it does correctly show the italic.
HOW: Write a Petition using the spiffy "Report a problem" function. Italicise something.
Compare how it looks in the Known Bugs list, and when you open it to chat about it.
WHERE: Compare
http://www.improbableisland.com/problem_report.php?op=showcurrent
with
http://www.improbableisland.com/problem_report.php?op=chat&petitionid=641
WHEN: Just noticed this now. Collapse
Chat about this Petition (Last Comment 384d22h ago by Omega)
| Petition ID 650: Mismatched tooltips Submitted Thu, 05 Apr 2012 06:18:25 BST by Dizzyizzy
This might be my most nitpicky report yet. In the medals on bio pages, the tooltip for the Emily Bundle medal reads "Emily Bundle Supporter", while the tooltip for the Creator Bundle simply reads "Creator Bundle". They should either both say "Supporter" (my preference), or both simply say the name o... Expand 13 charactersThis might be my most nitpicky report yet. In the medals on bio pages, the tooltip for the Emily Bundle medal reads "Emily Bundle Supporter", while the tooltip for the Creator Bundle simply reads "Creator Bundle". They should either both say "Supporter" (my preference), or both simply say the name of the bundle. Collapse
Chat about this Petition
| Petition ID 658: No buffs/effects from equipment any more. Submitted Tue, 10 Apr 2012 00:08:15 BST by die fledermaus
For a couple of gamedays now I've had no buffs/attacks
from my Debris Launcher or Lightning Suit.
They're listed as my weapon and armour, but there are no
buffs, and they don't work - the launcher doesn't do
anything to monsters, the suit doesn't have its damage-shield attack. I thought this w... Expand 263 charactersFor a couple of gamedays now I've had no buffs/attacks
from my Debris Launcher or Lightning Suit.
They're listed as my weapon and armour, but there are no
buffs, and they don't work - the launcher doesn't do
anything to monsters, the suit doesn't have its damage-shield attack. I thought this was happening last gameday, but I wasn't sure... just confirmed this gameday - two trips back off the boat, non-working kit.
Seems to have started a couple of abandoned-factory trips ago. Is it possible I'm still stuck with the no-buffs effect from the factory? Collapse
Chat about this Petition (Last Comment 358d11h ago by )
| Petition ID 660: Creator Bundle: iitems may be weightless in Lodge bag, but some are active anyway. Re 652 and 641. Submitted Thu, 12 Apr 2012 05:59:16 BST by Buddleia
Once you have opened your Creator Bundle, the items go into your Lodge bag. They are apparently supposed to stay there safely until you move them to your backpack. But not all of them do.
All of these might be intended behaviour, so that people can start building/programming without having to k... Expand 2565 characters Once you have opened your Creator Bundle, the items go into your Lodge bag. They are apparently supposed to stay there safely until you move them to your backpack. But not all of them do.
All of these might be intended behaviour, so that people can start building/programming without having to keep going outside to go to their inventory. But CMJ's post in http://enquirer.improbableisland.com/forum/viewtopic.php?showtopic=27363 seemed to imply that the iitems would stay, inactive, in your Lodge bag until you went to your inventory and clicked "Transfer".
This is what happens, so far, if you have bought and opened your Creator bundle but not moved anything from your Lodge bag to your backpack:
---------------------------------
Problem IItems:
---------------------------------
- Land Claim Stakes: give you the "stake your claim!" link when you're on the map (when you're on a mapsquare that would allow a site to be claimed). See petition 641.
- Weightless Wood and Weightless Stone: move into a Place's inventory when you move normal wood and stone, and get built with even if you had intended to keep them back. (Can be taken back to Lodge bag, but only one by one.) See petition 652.
- Weightless Contraptions/Contrivances: these show in the "donate to Place inventory" screen, and in the "edit programs" screen. Once donated to a Place, if you take them back to your inventory, they do not go to the Lodge bag but into your Backpack - and they now have full weight.
- Memory chips: when working in a Place's programming menu, in "Edit Place Memories", it gives you the navlink to place a Memory slot in the Place. (They don't show up in the "donate to place inventory" thing. So at least you can only accidentally give a Memory to your own or keyheld Places.)
- Extra Program grids/rows/columns: these are also offered for use from the "Edit Programs" page and in the "Program List" page.
---------------------------------
Non-problem IItems:
---------------------------------
- Eboy items (OSTs, energy drinks, monster repellant sprays, ratpacks) are fine. They don't show up in the sell-to-eboy list, they don't take up backpack weight. (I haven't tried to move or use any from the Lodge bag, but I've bought, sold, and used normal ones without affecting the ones from the Bundle.)
- Builder's Brews are fine. They go to your Lodge bag and stay there. When you use one, it works.
- Box of cigs is fine. (Haven't used it, but it's in the Lodge bag.)
- Medal is fine.
How: Buy a Creator Bundle. Open it. Travel the map, and go into Places; do build jobs, look at the inventory, look at the programs and memories.
Where: while travelling (land claim stake) and in Places.
When: 4th April 2012 (ref: http://improbableisland.com/motd.php?month=2012-04 ) Collapse
Chat about this Petition (Last Comment 236d19h ago by Simply- Dawg)
| Petition ID 661: Weightless Logs Submitted Fri, 13 Apr 2012 00:37:21 BST by A Completely Insane Lunatick
Apparently when you donate logs, the kind that you actually cut from the jungle, it moves ALL logs. This is what happened to me, I put one set of Creator Bundle logs in one of my Places. I then opened another couple of Bundles and was holding on to them. I then went and logged a bit and donated thos... Expand 143 charactersApparently when you donate logs, the kind that you actually cut from the jungle, it moves ALL logs. This is what happened to me, I put one set of Creator Bundle logs in one of my Places. I then opened another couple of Bundles and was holding on to them. I then went and logged a bit and donated those logs. Well, now I can't take back the weightless logs that I wanted to keep to myself without taking all three stacks or leaving them behind. Collapse
Chat about this Petition (Last Comment 69d10h ago by Buddleia)
| Petition ID 663: Vanishing marriage rings Submitted Fri, 13 Apr 2012 14:15:29 BST by Spirited Sneaky
I've bought a wedding ring a few weeks ago. Actually, a year ago, i've also bought one. Both seem to have vanished when I returned to the chapel; I must buy another.
Chat about this Petition (Last Comment 403d01h ago by Junebug)
| Petition ID 665: Double bed bonus. Submitted Fri, 13 Apr 2012 18:49:02 BST by Lieutenant General Alexander Quandle
Alexander Quandle doesn't always seem to get a double bed bonus from sleeping with his wife. I've noticed that my stam seemed lower than expected on a few occasions now, but I thought that that was just because there are so many other things affecting how much stam you start your day with, that I ju... Expand 958 charactersAlexander Quandle doesn't always seem to get a double bed bonus from sleeping with his wife. I've noticed that my stam seemed lower than expected on a few occasions now, but I thought that that was just because there are so many other things affecting how much stam you start your day with, that I just hadn't taken something else into account.
Today however, I noticed that it wasn't on the new day screen either, so now I'm pretty sure that something strange is going on.
This doesn't happen every time, that would be far to easy. I'll keep an eye out for any possible patterns. At the moment the only thing that I can think of is that perhaps it's failboat related. The night before I ended up on the failboat, got off with favour and went straight to my bed. (Which is in the Wise clan HQ, one square west of IC).
I'll start keeping notes of when I do and don't get this compared to what I was doing the night before and whether it's a natural new day or a chronosphere, and anything else that I can think of.
If it helps, this is the doodah of the Good Morning! page (before I get up.)
http://www.improbableisland.com/runmodule.php?module=places_doublebeds&op=sleep&placeid=264&roomid=3169&slotid=1752&itemid=9563168&getup=true&c=2-183431 Collapse
Chat about this Petition
| Petition ID 668: GLOBAL memory units don't work properly Submitted Sat, 14 Apr 2012 10:35:09 BST by Swede
The value in the unit seems to reset itself?
I made a program which works perfectly for my character, but once I put GLOBAL: in front of the memory unit it stops working. Removing GLOBAL: and the program works again.
Debugging:
Running program ID 301, 'Rifle present'
--Row 1 will pass ... Expand 3644 characters The value in the unit seems to reset itself?
I made a program which works perfectly for my character, but once I put GLOBAL: in front of the memory unit it stops working. Removing GLOBAL: and the program works again.
Debugging:
Running program ID 301, 'Rifle present'
--Row 1 will pass if any Contrivance Passes
----Contrivance: Memory Part Equal at row 1, column 1 is being checked, and says: Currently set to pass if digit 1 in GLOBAL: Plasma gun is exactly 1
----Success at row 1 column 1
--Row 1 passed OK
--Row 2 will pass if all Contrivances Pass
----Contraption: Show Page at row 2, column 1 is being checked, and says: Currently set to show page 'Armoury (Rifle) ', pageid 181
You are in the Watch's weapon storage. Along one side of the room you see weapons of all sorts and types. Placed in racks they range from chainsaws, crossbows, clubs, axes, ancient M4 carbines to island made plasma pistols and sun guns.
The eye catching piece however is a pre-EMP High-Power Plasma Rifle, safely locked away in a Perspex casing.
Besides the weapons there is a wide selection of armours present. Simple Kevlar vests, full riot gear, power-enhanced combat armour to forcefield generators are standing in racks along the other wall.
You can't help but grin as you feel like the proverbial kid in the candystore.
----Success at row 2 column 1
----Contraption: Add Page Access at row 2, column 2 is being checked, and says: Currently set to link to page 'Examine Plasma Rifle ', pageid 183
----Success at row 2 column 2
----Contrivance: Player Has Memento at row 2, column 3 is being checked, and says: Currently set to trigger if the player has the Memento called 'Small key'
----Success at row 2 column 3
--Row 2 passed OK
--Row 3 will pass if any Contrivance Passes
----Contraption: Add Page Access at row 3, column 3 is being checked, and says: Currently set to link to page 'Take Plasma Rifle', pageid 182
----Success at row 3 column 3
--Row 3 passed OK
Running program ID 2414, 'Rifle absent'
--Row 1 will pass if any Contrivance Passes
----Contrivance: Memory Part Equal at row 1, column 1 is being checked, and says: Currently set to pass if digit 1 in GLOBAL: Plasma gun is exactly 0
----Success at row 1 column 1
--Row 1 passed OK
--Row 2 will pass if all Contrivances Pass
----Contraption: Show Page at row 2, column 1 is being checked, and says: Currently set to show page 'Armoury (Empty) ', pageid 184
You're in the Watch's weapon storage. Along one side of the room you see weapons of all sorts and types. Placed in racks they range from chainsaws, crossbows, clubs, axes, ancient M4 carbines to island made plasma pistols and sun guns.
In the centre of the room, probably meant as eye catching piece is a Perspex showcasing. It is empty however.
Besides the weapons there is a wide selection of armours present. Simple Kevlar vests, full riot gear, power-enhanced combat armour to forcefield generators are standing in racks along the other wall.
You can't help but grin as you feel like the proverbial kid in the candystore.
----Success at row 2 column 1
----Contraption: Hide Page Link at row 2, column 2 is being checked, and says: Currently set to block page 'Examine Plasma Rifle ', pageid 183
----Success at row 2 column 2
----Contrivance: Player Has Memento at row 2, column 3 is being checked, and says: Currently set to trigger if the player has the Memento called 'Small key'
----Success at row 2 column 3
--Row 2 passed OK
--Row 3 will pass if any Contrivance Passes
----Contraption: Add Page Access at row 3, column 3 is being checked, and says: Currently set to link to page 'Store Plasma Rifle', pageid 185
----Success at row 3 column 3
--Row 3 passed OK
See how both programs pass even though the GLOBAL: Plasma gun check has 2 different values?
And as I said, removing GLOBAL: from the memory makes that the programs work as intended Collapse
Chat about this Petition (Last Comment 88d06h ago by Tahvohck)
| Petition ID 671: Request for 'heal' link next to HP, except while in Places Submitted Sun, 15 Apr 2012 13:48:42 BST by Adored Aelita
I feel it would save pageloads and inventory searching if we could access our Small and Large Medkits from the Vital Info bar to the right, instead of going through our Inventories.
If you're the type who finds themselves using CTRL+F or clicking Lodge Bag every time they want to heal, i'm sure y... Expand 30 charactersI feel it would save pageloads and inventory searching if we could access our Small and Large Medkits from the Vital Info bar to the right, instead of going through our Inventories.
If you're the type who finds themselves using CTRL+F or clicking Lodge Bag every time they want to heal, i'm sure you'd understand the annoyance. Collapse
Chat about this Petition (Last Comment 391d09h ago by Adored Aelita)
| Petition ID 687: New days not getting saved Submitted Fri, 27 Apr 2012 17:47:09 BST by Confused Virgil
My crono spheres are not saving my new days, I think it is when I just close my browser but when if I log back into the outpost then quit to fields without triggering the new day by say walking into the bank or something then when I relog it gives me a new day but my cronospheres have not saved up t... Expand 76 charactersMy crono spheres are not saving my new days, I think it is when I just close my browser but when if I log back into the outpost then quit to fields without triggering the new day by say walking into the bank or something then when I relog it gives me a new day but my cronospheres have not saved up the days that went unspent. This has happened twice over the past three days. Collapse
Chat about this Petition
| Petition ID 697: Double Sign-Ups with Rally possible if already in one. Submitted Sat, 05 May 2012 18:07:09 BST by Spirited Sneaky
While I was in an active Hundred Point Rally, I tried reserving a spot in the next game ahead of time. That got accepted, and the fee was paid.
Unfortunately, it didn't take after I had finished the rally, and the next one was set to begin without me. I had to pay the fee twice to ensure a spot.
Chat about this Petition (Last Comment 372d08h ago by Omega)
| Petition ID 717: 100-Point Rally: have to hit all Unsequenced points before Sequenced #50. Submitted Thu, 17 May 2012 03:38:17 BST by Buddleia
WHAT: It appears that you need to have hit all of the Unsequenced Points before the Rally will acknowledge that you have hit Sequenced Point 50.
HOW:
I've hit 49 Unsequenced Points, and 49 Sequenced points.
Moving onto Sequenced Point 50:
"You have reached a Sequenced Rally P... Expand 802 characters WHAT: It appears that you need to have hit all of the Unsequenced Points before the Rally will acknowledge that you have hit Sequenced Point 50.
HOW:
I've hit 49 Unsequenced Points, and 49 Sequenced points.
Moving onto Sequenced Point 50:
"You have reached a Sequenced Rally Point!
Sequenced Rally Point 50 of 50: .
49 of 50 Unordered Rally Points hit."
I move off, heading for the last Unsequenced points.
"Sequenced Rally Point 50 of 50: 1 West, 1 South
49 of 50 Unordered Rally Points hit."
Huh?
I go over it again. Same thing. Then, I go to the Rally Points window to check what it's doing. It hasn't crossed out Sequenced Point 50, but it now has me listed as "Buddleia: 101 points" (because of moving on and off the SP50 point, I presume).
So, it looks like the Rally has discovered some new weird ways to confuse me.
WHERE: Travel, world map, and Rally pages.
WHEN: Just noticed now. I don't think this used to happen - I used to play a lot of Rallies, and I do not remember ever having to get all the USPs before the last SP. Collapse
Chat about this Petition (Last Comment 353d07h ago by Buddleia)
| Petition ID 722: +1 kit from shady dealer removes k'morph buff buff Submitted Fri, 18 May 2012 13:38:51 BST by die fledermaus
"Wearing" the Nudity +1 seemed to remove the k'morph
nudity buff. Presumably this is because the +1 is not
considered "no armour" - not sure if this should be
considered a bug or not but I thought I'd report it,
just in case.
Chat about this Petition (Last Comment 100d05h ago by Buddleia)
| Petition ID 736: Incorrect Memory Part Less Contrivance description. Submitted Thu, 24 May 2012 14:53:52 BST by Lieutenant General Alexander Quandle
When you use a Memory Part Less Contrivance and you're setting the preferences, in particular the number to which you compare it, then it says...
"input a value which the digit must not exceed for the Contrivance to pass."
In fact the Contrivance will fail if the digit in the memory equals the giv... Expand 134 charactersWhen you use a Memory Part Less Contrivance and you're setting the preferences, in particular the number to which you compare it, then it says...
"input a value which the digit must not exceed for the Contrivance to pass."
In fact the Contrivance will fail if the digit in the memory equals the given number, not just exceeds it, as suggested by the name of the Contrivance.
This is a little misleading and potentially confusing. Collapse
Chat about this Petition (Last Comment 357d10h ago by Lieutenant General Alexander Quandle)
| Petition ID 757: Feature request: Easier [over]clocking control Submitted Mon, 04 Jun 2012 20:03:22 BST by die fledermaus
When fighting titans or seeking the drive, or just
toughing it out without a weapon, we sometimes have
to overclock to 200-300 Volts. That's 20-30 clicks
right there. And if you get boated by the titan and
have to trek cross country to get back to it, you need
to clock back down to 0 so you d... Expand 251 charactersWhen fighting titans or seeking the drive, or just
toughing it out without a weapon, we sometimes have
to overclock to 200-300 Volts. That's 20-30 clicks
right there. And if you get boated by the titan and
have to trek cross country to get back to it, you need
to clock back down to 0 so you don't overheat or waste
stamine cooling off against ordinary monsters.
This is really, really tedious. It would be better
if we could just enter the overclocking values directly,
instead of clicking up and down by 1 increment for each
category. Collapse
Chat about this Petition (Last Comment 315d07h ago by Omega)
| Petition ID 768: When doing build jobs, flavour text displays in strange order. Submitted Sun, 10 Jun 2012 00:27:39 BST by Buddleia
When I do a construction activity (masonry, carpentry, decorating) and complete the job, this is the flavour text that I see:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes the stone feel light as a feather!
Before you r... Expand 2145 characters When I do a construction activity (masonry, carpentry, decorating) and complete the job, this is the flavour text that I see:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes the stone feel light as a feather!
Before you realise it, the job's done!
After a period of industrious activity, you wipe the sweat from your brow and take a look at how things are shaping up.
Here's everything that's currently unfinished about this place. For each activity, there's a toolbox and a material, except in the case of Decorating where you just need the toolbox. Toolboxes can be rented from Suzie's Hardware in Improbable Central. Your Stamina has to be in the green to do any of these things.
So, that's
1. No weight penalty
2. Brew
3. Job is complete
4. You did some work
5. List current jobs.
Surely 3 and 4 should be the other way around? "You did some work and now the job is done" would seem to make more sense!
Or is the "you did some work" supposed to refer to the remaining build jobs? If so, it would make a little more sense, but still seems confusing to me. Perhaps it means "after this period of industrious activity, you look to see what else needs doing"?
That's what you see when doing the last part of a job. If you do only part of it without running out of stamina, there's no "before you realise it, the job's done" line. And when you run out of stamina, you see this:
You set your Backpack and Bandolier aside, grab your tools and get to work.
The warmth from your Builder's Brew makes this decorating job a trivial matter indeed!
You find yourself getting tired. Thoroughly aware of just how daft it is to do any sort of construction work when you're not completely and totally awake, you set down your tools and decide to take it easy until you're rested again.
After a period of industrious activity, you wipe the sweat from your brow and take a look at how things are shaping up.
Here's everything that's currently unfinished about this place. For each activity, there's a toolbox and a material, except in the case of Decorating where you just need the toolbox. Toolboxes can be rented from Suzie's Hardware in Improbable Central. Your Stamina has to be in the green to do any of these things.
Which is
1. No weight penalty
2. Brew
3. Job not finished
4. You did some work
5. List current jobs. Collapse
Chat about this Petition
| Petition ID 770: Reappearance of " ` Watcher " - DK screen - petition 287 is back Submitted Mon, 11 Jun 2012 00:07:36 BST by Buddleia
I've just killed the Drive. On the screen where you chose your race, what should be " The Watcher " has turned into " ` Watcher ", again/still. So there's a " $The " missing, like in petition 287 - but in just one place:
` Watcher smiles. "Oh, they must have drugged you up something awful... Expand 361 characters I've just killed the Drive. On the screen where you chose your race, what should be " The Watcher " has turned into " ` Watcher ", again/still. So there's a " $The " missing, like in petition 287 - but in just one place:
` Watcher smiles. "Oh, they must have drugged you up something awful, poor thing."
(Note: this previews as if there's no stray accent, but I've copy-and-pasted it just as it displays in the game. In case this bug report comes out looking weird, here's a substitute with apostrophes instead of the accents I mean: " ' Watcher " should be " '$The Watcher ".)
http://www.improbableisland.com/newday.php?dk=at&c=469-234600 Collapse
Chat about this Petition (Last Comment 344d23h ago by Junebug)
| Petition ID 784: Wedding ring resale to Kate Submitted Fri, 15 Jun 2012 19:22:55 BST by CTO Arthur Dent
When at the Kittania Bluerock Chapel, if you accept Kate's offer to sell the wedding ring back to her after declining a proposal, you are met with the words "`^Kate `3pockets the wedding ring from `~[player title]`3 and gives you `^20000 gold.`& " It should say "20000 requisition" instead.
Chat about this Petition (Last Comment 340d07h ago by Omega)
| Petition ID 786: Spiderkitty Launcher Fail Submitted Fri, 15 Jun 2012 22:54:23 BST by Queen of Hearts AliceHeart
I am uncertain if this is intentional or an actual bug, so I am putting it under a Private Petition.
WHAT: So I decided to try out a Spiderkitty Launcher and found out that the Spiderkitty Launcher Fail debuff is a little strange. In short, during the first NewDay when you purchase the weapon, th... Expand 581 charactersI am uncertain if this is intentional or an actual bug, so I am putting it under a Private Petition.
WHAT: So I decided to try out a Spiderkitty Launcher and found out that the Spiderkitty Launcher Fail debuff is a little strange. In short, during the first NewDay when you purchase the weapon, the Spiderkitties are launched first, and then the damage from the recoil is done to you. Any other subsequent NewDay while wielding the weapon results in the recoil being done to one first, and then the Spiderkitties actually doing the damage. Also, the Spiderkitty Launcher debuff persists even after selling/changing weapons, and even after a Drive Kill.
HOW: Purchase a Spiderkitty Launcher, enjoy, then wait for NewDay to roll or use a Chronosphere.
The "problem" can also be seen in the player's buffs, the order of those buffs in the buff stack is reversed upon NewDay. Collapse
Chat about this Petition (Last Comment 299d09h ago by die fledermaus)
| Petition ID 789: Some sorta issue with the shotgun damage. Submitted Sat, 16 Jun 2012 11:43:45 BST by Symbiosis Flaze
What: When using a shotgun, the use text appears as follows (The fight was against a Meter Maid, so...): You shoot your shotgun at Meter Maid causing {damage} damage!
How: Buy shotgun, use in a fight against a monster.
Where: Jungle and Travel encounters, presumably.
When: I don't know when it st... Expand 97 charactersWhat: When using a shotgun, the use text appears as follows (The fight was against a Meter Maid, so...): You shoot your shotgun at Meter Maid causing {damage} damage!
How: Buy shotgun, use in a fight against a monster.
Where: Jungle and Travel encounters, presumably.
When: I don't know when it started, but I just noticed about 5 minutes ago. So... Since about 8:40 PM, 16/6/12 following AEST. Collapse
Chat about this Petition
| Petition ID 945: New food system: weird wording in Turqoise Spring Water effect Submitted Sat, 18 Aug 2012 22:41:39 BST by Buddleia
"The waters of the Turquoise Spring make you more aware of your actions. You gain more Stamina experience."
I have no idea what that means. Gaining XP in ... what?
If it's meant to be confusing, fine. But if it's meant to be informative, I'd like to suggest rewording. And if it's supposed to... Expand 98 characters"The waters of the Turquoise Spring make you more aware of your actions. You gain more Stamina experience."
I have no idea what that means. Gaining XP in ... what?
If it's meant to be confusing, fine. But if it's meant to be informative, I'd like to suggest rewording. And if it's supposed to be hooking in to what you've just done to give you different flavour text, then it's not working. Collapse
Chat about this Petition (Last Comment 261d22h ago by Impressive Lord High Badass Supreme Max Power)
| Petition ID 946: New food system: pan-capacity counter display is sometimes wrong. Submitted Sun, 19 Aug 2012 00:00:36 BST by Buddleia
I have the default cooking pan, which has room for 10 items.
Putting in 10 bits of Half-Decent meat, the counter says I have room for 2 more items.
Put in 12, it says 0 more.
Try to cook 12, it says I can't do that.
If I put 9 in, it says I have room for another 10 or 9 (depending on if ... Expand 732 charactersI have the default cooking pan, which has room for 10 items.
Putting in 10 bits of Half-Decent meat, the counter says I have room for 2 more items.
Put in 12, it says 0 more.
Try to cook 12, it says I can't do that.
If I put 9 in, it says I have room for another 10 or 9 (depending on if I have 0 or 1 herbs in the pan too).
If I put 8 in, it says I have room for another 8, 9 or 10 (depending on if I have 0, 1 or 2 herbs in the pan too).
No idea what's going on there. This happened when I had 32 meats, and again all the way down to 8, so it probably isn't that it can't count when your meat total is the same as the number you're putting in.
So, it seems to be
a) miscounting the 10 Half Decent Meats as 8, and
b) sometimes not realising that I've put HDMs in at all.
It's just the display which is wrong, not the actual capacity.
When: today
Where:
http://www.improbableisland.com/inventory.php?items_useitem=17434759&items_context=worldmap&items_sort=
Screenshot available if needed. Collapse
Chat about this Petition (Last Comment 248d03h ago by First Sergeant Proginoskes)
| Petition ID 994: Currently Relevant Submitted Thu, 30 Aug 2012 22:11:36 BST by Can run but can't Hyde
This isn't that big of a problem, just something I noticed a few times.
What: every now and again I have seen the 'game time' disappears in the little area.
How: I don't know how this happened, it just does sometimes when a new page loads.
Under the new Currently Relevant part on the right side... Expand 171 charactersThis isn't that big of a problem, just something I noticed a few times.
What: every now and again I have seen the 'game time' disappears in the little area.
How: I don't know how this happened, it just does sometimes when a new page loads.
Under the new Currently Relevant part on the right side of the screen.
When: every now and again.
Also, on a side note, is it nessary to have recent actions now the new CR? It seems a little redundant to have both and all. Collapse
Chat about this Petition (Last Comment 263d07h ago by Can run but can't Hyde)
| Petition ID 1021: Equipment in Sheila's Shack O' Shiny Keeps Talking about "Turns". Submitted Sat, 08 Sep 2012 19:43:20 BST by The Grand Mustaches of Full Metal Lion
WHAT: The descriptions of Sheila's equipment occasionally reference "turns", despite there being no such thing anymore. For instance, the description of the Lead Pipe reads: " Sacrifice a turn in exchange for not paying so much? I guess?"
HOW: Go to Sheila's Shack O' Shiny and click on any w... Expand 186 charactersWHAT: The descriptions of Sheila's equipment occasionally reference "turns", despite there being no such thing anymore. For instance, the description of the Lead Pipe reads: " Sacrifice a turn in exchange for not paying so much? I guess?"
HOW: Go to Sheila's Shack O' Shiny and click on any weapon, armour, glove, boot, or helmet, the description of which references turns. I can't be arsed to assemble a list.
WHERE: See above.
WHEN: Since turns were removed, presumably. Collapse
Chat about this Petition (Last Comment 144d23h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1033: Places: decoration previewer has some problems Submitted Thu, 13 Sep 2012 01:28:02 BST by Buddleia
When decorating a Room, a Page, or the Exterior description of a Place, there are several things which could be improved.
1. The box for naming the Room/Page/Place does not show a preview, so you cannot check how it will display.
2. The box for naming the Room/Page/Place would ideall... Expand 1779 characters When decorating a Room, a Page, or the Exterior description of a Place, there are several things which could be improved.
1. The box for naming the Room/Page/Place does not show a preview, so you cannot check how it will display.
2. The box for naming the Room/Page/Place would ideally be bigger (or expandable like the one for the decoration) so you don't have to scroll sideways to read your input.
(3. Related issue: Master Settings: boxes for naming doors also have these issues.)
4. The previewer for the decoration breaks sometimes. When you use particular things, it only shows the text after the final "not allowed" code:
--- 4a it breaks when you use the J colour code, though once the job is set and completed then the decoration does work (complete with the blue).
--- 4b it breaks when you use an alignment code (c, < or >), though once the job is set and completed then the decoration does work (complete with alignment).
--- 4c it breaks when you use the w viewer-weapon code, though once the job is set and completed then the decoration does work (complete with indicating viewer weapon).
--- 4d it breaks when you use the Enter key, though once the job is set and completed then the decoration does work - but the Enters do not work as new lines.
--- 4e it breaks when you copy-paste things from a word processor. Have not tested to see what the decoration does.
See screenshot:
http://s38.photobucket.com/albums/e122/Sophie378/Improbable/Bugs%20and%20screenshots/?action=view¤t=PlacespreviewJerror.gif
5. However, the previewer does not warn you when you have left unclosed formatting tags. If you start but don't close them, then colours, bold, and alignment all bleed through to affect the chat area and the bottom of the page.
6.Likewise, the Room/Page/Place/Door name input boxes do not warn you if you have unclosed formatting tags. They mess up the navlinks.
I'm not sure if this is everything. Place-builders, please, any further comments? Collapse
Chat about this Petition
| Petition ID 1037: Clan distracts Submitted Fri, 14 Sep 2012 00:28:13 BST by While on call, Outmen
Well, I was wondering if the ability to distract the whole clan would be coming back. It did make things easier when you needed to the word out to them if it was a big clan. It was a great little tool for everyone who could use them.
Chat about this Petition
| Petition ID 1042: Rate a Monster you haven't fought Submitted Sat, 15 Sep 2012 23:46:04 BST by First Sergeant Proginoskes
If you go into the Jungle just after defeating your Dojo Master, you'll see the "Rate a Monster" blurb.
Now, it would be neat if this let us rate the Masters, but that's not happening. Instead, we get to rate a monster that we haven't just fought: after defeating Kouska, I was offered the opportu... Expand 316 charactersIf you go into the Jungle just after defeating your Dojo Master, you'll see the "Rate a Monster" blurb.
Now, it would be neat if this let us rate the Masters, but that's not happening. Instead, we get to rate a monster that we haven't just fought: after defeating Kouska, I was offered the opportunity to rate "Humanmorph", and Tom Carney let me rate "", which I'm not sure even exists.
I've only just noticed this, but I can't say for sure it's a new issue.
The URL for Kouska-Humanmorph is http://www.improbableisland.com/runmodule.php?module=ratemonster&op=start&monster=3&c=1333-233237 if that's useful.Collapse
Chat about this Petition
| Petition ID 1050: Collapsible stats preferences reset after DK Submitted Tue, 18 Sep 2012 06:50:09 BST by Impressive Lord High Badass Supreme Max Power
WHAT: While playing the game normally, the little +/- stats works fine: hit them once and they (dis)appear on that page load, hit them twice and they (dis)appear on every page load. However, when you DK, they get reset. All of them show and you have to click them twice again to get them to go away.
... Expand 158 charactersWHAT: While playing the game normally, the little +/- stats works fine: hit them once and they (dis)appear on that page load, hit them twice and they (dis)appear on every page load. However, when you DK, they get reset. All of them show and you have to click them twice again to get them to go away.
HOW: DK
WHERE: I don't remember the exact page where this kicks in, probably the new day?
WHEN: I've had it happen every DK since it was implemented. Collapse
Chat about this Petition (Last Comment 90d19h ago by Omega)
| Petition ID 1064: Return of #334: you can post a blank message Submitted Sat, 22 Sep 2012 00:00:43 BST by Buddleia
It is again possible to post an empty emote into chat.
If you select the chat box and press enter when there's nothing in it, it won't let you do it. But, if you enter a : to emote rather than speak, it will let you press enter on only that. So you can post a line into chat which is just your n... Expand 967 characters It is again possible to post an empty emote into chat.
If you select the chat box and press enter when there's nothing in it, it won't let you do it. But, if you enter a : to emote rather than speak, it will let you press enter on only that. So you can post a line into chat which is just your name and nothing else.
Suggested solution: make it so that you cannot post with fewer than two characters in your text string. This would let somebody do, for example:
Buddleia is writing a really long and involved post here. It's carefully planned out to break over two or more lines. "Maybe she says something, even." But, you know, maybe it'd be nice if there was an even cooler way to do this, thinks
Buddleia.
And it would let somebody do, without using an emote (so that the game defaults to "says"):
Charactername says "Quick! What's the first letter of the alphabet?"
Buddleia says "A."
This would cruelly force everyone to use punctuation for their one-letter posts, or to have two-letter words as the shortest-possible post! This is obviously a terrible tragic hardship. But it would stop people from posting blank messages.
Where: chat boxes.
When: noticed today. The old bug was fixed in December. Collapse
Chat about this Petition (Last Comment 171d04h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1072: Targeted fighting freezes after unstun Submitted Mon, 24 Sep 2012 06:33:18 BST by Sergeant Red Hatter
WHAT In targeted fighting after stunning a monster then hitting the wrong arm so it unstuns, the system freezes. After that point nothing changes colors (go from unguarded to guarded or visa versa) no matter what you hit.
HOW Stun a monster then hit the wrong stun sequence.
WHERE forest.php
... Expand 63 charactersWHAT In targeted fighting after stunning a monster then hitting the wrong arm so it unstuns, the system freezes. After that point nothing changes colors (go from unguarded to guarded or visa versa) no matter what you hit.
HOW Stun a monster then hit the wrong stun sequence.
WHERE forest.php
WHEN I discovered it today, but I haven't been on for a while. Collapse
Chat about this Petition (Last Comment 239d08h ago by Junebug)
| Petition ID 1073: SpiderKitty Hangup Submitted Tue, 25 Sep 2012 02:58:16 BST by The Wizard of Noms Albert W. Carter
When I was fighting a SpiderKitty, the game hung up after I trashed two of the targeted areas. After 10 minutes of hanging I got a white screen, but no BadNav links to get out of it. Reloading the page after a couple of moments got me back to the battle screen, but the hanging problem still existe... Expand 163 charactersWhen I was fighting a SpiderKitty, the game hung up after I trashed two of the targeted areas. After 10 minutes of hanging I got a white screen, but no BadNav links to get out of it. Reloading the page after a couple of moments got me back to the battle screen, but the hanging problem still existed.
Use targeted fighting on a SpiderKitty and have just one area to damage remaining...it should give you the hang effect...
I just discovered this tonight. Collapse
Chat about this Petition
| Petition ID 1097: Typo in Corporal Punishment's Letter Submitted Wed, 10 Oct 2012 01:19:47 BST by
WHAT: In the third letter between Corporal Punishment and Havelock Stern, there appears to be a typo. In the second sentence, it says "qtjjy dkpjgjlq qmfjv qkcugjl rnfd..." when I believe it should say "qtjjy dkpjgjlq qmfjr qkcugjl rnfd...".
HOW: Start the CP/HS questline and continue to the third ... Expand 285 charactersWHAT: In the third letter between Corporal Punishment and Havelock Stern, there appears to be a typo. In the second sentence, it says "qtjjy dkpjgjlq qmfjv qkcugjl rnfd..." when I believe it should say "qtjjy dkpjgjlq qmfjr qkcugjl rnfd...".
HOW: Start the CP/HS questline and continue to the third letter overall (the second from the Corporal to Havelock).
WHERE: http://www.improbableisland.com/runmodule.php?module=quest_sternandpunishment&point=8&c=420-005910
WHEN: I don't know - I just encountered it. I assume it's been there since that letter was originally written, though. Collapse
Chat about this Petition (Last Comment 152d53s ago by die fledermaus)
| Petition ID 1125: Disabled parts are well-guarded, not vulnerable. Submitted Fri, 19 Oct 2012 23:04:19 BST by Civilian Gryal
When you disable a monster's part (by putting it's shock bar to full) and hit it again, the text says "you aim for a well-guarded spot". According to Corporal Punishment (I think, I don't remember the tutorial too well now), the MOTD about the targeted combat system, and the fact that the part goes ... Expand 165 charactersWhen you disable a monster's part (by putting it's shock bar to full) and hit it again, the text says "you aim for a well-guarded spot". According to Corporal Punishment (I think, I don't remember the tutorial too well now), the MOTD about the targeted combat system, and the fact that the part goes green; they should count as vulnerable, so there's an inconsistency there somewhere - either the message is wrong, or the information about targeted combat is wrong. Collapse
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| Petition ID 1193: Food at Braaains missing Submitted Tue, 20 Nov 2012 23:32:38 GMT by Einherjar Aesa
I was just in Braaains and although I see a full menu, there is nothing for sale in the left option column. The only choice is to leave. Yes, I have money.
Chat about this Petition (Last Comment 182d02h ago by Junebug)
| Petition ID 1199: Animated Gambling Games in Inconvenient Places Submitted Fri, 23 Nov 2012 00:20:01 GMT by The Grand Mustaches of Full Metal Lion
WHAT: Now that Clatter and Mouse Racing are all fancy with their automatically-starting animations, they're placed inconveniently. You see, the magic moving pictures are below the flavor text, forcing the player to hurriedly scroll down as the page loads to see the action before it ends.
HOW/... Expand 207 charactersWHAT: Now that Clatter and Mouse Racing are all fancy with their automatically-starting animations, they're placed inconveniently. You see, the magic moving pictures are below the flavor text, forcing the player to hurriedly scroll down as the page loads to see the action before it ends.
HOW/WHERE: Play either Clatter or Mouse Racing in the PSK or the Sunny Spot, respectively.
WHEN: Since Clatter and Mouse Racing were animated.
OBVIOUS SUGGESTION: Put the flavour text under the animation.Collapse
Chat about this Petition (Last Comment 62d14h ago by Omega)
| Petition ID 1202: Clatter trigger Submitted Sun, 25 Nov 2012 23:33:13 GMT by The One and Only Boldsword
When playing clatter I've noticed several times now that if the 3 trigger is hit 3 times it won't drop more tokens if it is hit again. Is there a max payout limit or max token fall limit set?
Chat about this Petition (Last Comment 172d17h ago by Admin CavemanJoe)
| Petition ID 1212: Apostrophes generate an escape when in weapons or armors! Submitted Fri, 30 Nov 2012 20:02:01 GMT by Omega
When typing an apostrophe inside a weapon or armor description, sometimes, an extra "\" is inserted. Example: "Bee's Knees" becomes "Bee\'s Knees".
It's been around for quite a while!
Chat about this Petition (Last Comment 150d20h ago by Mechenyi Szara Kryik)
| Petition ID 1213: Armour code not working in the bios Submitted Fri, 30 Nov 2012 20:37:44 GMT by Minion
What: the `&a does not show up when in use in the extended bio of a character.
How: put the code in your extended bio section of your bio and save then look at your bio page.
Where: preferences and bio.
When: not sure.
Also it doesn't work in the basic bio description with along with `&w. ... Expand 33 characters What: the `&a does not show up when in use in the extended bio of a character.
How: put the code in your extended bio section of your bio and save then look at your bio page.
Where: preferences and bio.
When: not sure.
Also it doesn't work in the basic bio description with along with `&w. Just thought I would add this in. Collapse
Chat about this Petition (Last Comment 167d01h ago by Omega)
| Petition ID 1224: Distraction deletions not functioning. Submitted Wed, 05 Dec 2012 19:43:15 GMT by Eat, Drink, and Be lowkey
For the past half day or so, whenever I attempt to delete a distraction while viewing it, I am returned to my inbox and the distraction is not deleted.
Deletion by means of selecting one or more distractions in the inbox, then clicking the delete button at bottom, still functions properly.
Chat about this Petition (Last Comment 167d06h ago by Junebug)
| Petition ID 1240: Jill doesn't heal after running away from a fight Submitted Sat, 15 Dec 2012 06:52:56 GMT by Chimeric
WHAT: On the level 2 quest with Jill as a companion, Jill completely heals herself at the Hospital immediately after you win a fight, but not after you run away from one. This seems inconsistent so I'm assuming it's not intentional.
WHERE: In the jungle (after a fight)
HOW: Go to the jungle, look... Expand 185 charactersWHAT: On the level 2 quest with Jill as a companion, Jill completely heals herself at the Hospital immediately after you win a fight, but not after you run away from one. This seems inconsistent so I'm assuming it's not intentional.
WHERE: In the jungle (after a fight)
HOW: Go to the jungle, look for Trouble or an Easy Fight (I haven't tested Big Trouble for fear of killing poor Jill). Allow Jill to take damage and then run away.
WHEN: Since I started the Jill quest yesterday. Collapse
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| Petition ID 1252: Chat Status Options Submitted Tue, 18 Dec 2012 19:40:42 GMT by Robo- Rosalind
WHAT: The chat status options in the help menu specifically, have no color code showing. At the moment, if I notice someone is not white, green, red or orange, I have no idea what it means unless I myself go to one of these and see what color it makes me. I'd prefer if they showed up IN THE COLOR th... Expand 681 charactersWHAT: The chat status options in the help menu specifically, have no color code showing. At the moment, if I notice someone is not white, green, red or orange, I have no idea what it means unless I myself go to one of these and see what color it makes me. I'd prefer if they showed up IN THE COLOR that they represent.
IE:
/afk or /brb toggles Away from Keyboard status.
/dni toggles Don't Interrupt status.
/ttm toggles Talk To Me status.
SHOULD BE:
/ afk or /brb toggles Away from Keyboard status.
/dni toggles Don't Interrupt status.
/ttm toggles Talk To Me status.
(or something similar? And they should be whatever color codes those are I can't quite tell which they end up being)
HOW: Check the help screen
WHERE: In the help screen :P
WHEN: for always since they came?
WHY: Cause you love us and want our lives to be better? And cause right now I never use these things cause I have no idea what the colors EVEN MEAN.
Love, Rose <3 Collapse
Chat about this Petition (Last Comment 148d07h ago by Omega)
| Petition ID 1264: Equip not showing on right sidebar Submitted Thu, 27 Dec 2012 19:12:30 GMT by Oscar Charles
I had this happen with a helmet earlier - I had the effects but it wasn't showing in the right sidebar. The helmet seems to be gone (must have lost it in a DK) but now I'm having the same problem with gloves. I just bought them, but nothing in the equipment list on the right-hand side.
Chat about this Petition (Last Comment 41d15h ago by Six)
| Petition ID 1265: Page location. Submitted Sun, 30 Dec 2012 00:19:28 GMT by Can run but can't Hyde
What: the option to choose where the page will show up in the master settings isn't there anymore.
How: just isn't there when ever I am messing with the pages to show/hide the link or room description.
Where: master settings.
When: um... not sure for how long. I have noticed it for awhile but alw... Expand 24 charactersWhat: the option to choose where the page will show up in the master settings isn't there anymore.
How: just isn't there when ever I am messing with the pages to show/hide the link or room description.
Where: master settings.
When: um... not sure for how long. I have noticed it for awhile but always for to point it out. Collapse
Chat about this Petition (Last Comment 142d17h ago by Junebug)
| Petition ID 1291: Jill quest activating for non-rookie characters who have already done it Submitted Tue, 15 Jan 2013 07:58:43 GMT by Iriana
WHAT: Jill talked to me when I tried to enter NewHome and offered me coffee (that is, initiated her quest). I've done 21 DKs and have already completed the Jill quest in full, as far as I remember. I accepted, fought with her, and she bought her equipment and left.
HOW: Not sure, since it's... Expand 234 characters WHAT: Jill talked to me when I tried to enter NewHome and offered me coffee (that is, initiated her quest). I've done 21 DKs and have already completed the Jill quest in full, as far as I remember. I accepted, fought with her, and she bought her equipment and left.
HOW: Not sure, since it's impossible for me to test.
WHERE: I forget because I didn't realize it was weird that she had re-approached me, until now. Going from World Map into NewHome, I think.
WHEN: Yesterday (1/14/13)--hadn't encountered it before. Collapse
Chat about this Petition (Last Comment 111d16h ago by Iriana)
| Petition ID 1292: Export Commentary still showing a strange character instead of spaces after bio links Submitted Tue, 15 Jan 2013 08:10:24 GMT by Iriana
WHAT: Export Commentary (Timeless) creates a file that has a strange character in place of the space after the character name if you try to emote. "Iriana, going forward" (comma, no space) is fine, whereas "Iriana goes forward" (space) is not.
SCREENSHOT: http://i.imgur.com/WZ2QK... Expand 381 characters WHAT: Export Commentary (Timeless) creates a file that has a strange character in place of the space after the character name if you try to emote. "Iriana, going forward" (comma, no space) is fine, whereas "Iriana goes forward" (space) is not.
SCREENSHOT: http://i.imgur.com/WZ2QK.png
HOW: Export Commentary, Timeless option
WHERE: Exported from NewHome
WHEN: This is the same as this petition I opened: http://improbableisland.com/problem_report.php?op=chat&petitionid=1045&comment=true#commentaryjump_petition_1045, which was marked as closed. I re-encountered the issue today, so I reposted the petition. That was September 16, 2012. Collapse
Chat about this Petition (Last Comment 96d23h ago by Tahvohck)
| Petition ID 1298: Bold bleeding through to nav when you access the graphical World Map Submitted Thu, 17 Jan 2013 06:07:01 GMT by Iriana
WHAT: When clicking the World Map (the paid item from the Comms Tent) from the World Map, navs from my Skull-Mounted Laser down are bolded, including Places and Inventory.
HOW: Access the World Map item.
WHERE: Every map square.
WHEN: Noticed it a few days ago, but I thought it wa... Expand 84 characters WHAT: When clicking the World Map (the paid item from the Comms Tent) from the World Map, navs from my Skull-Mounted Laser down are bolded, including Places and Inventory.
HOW: Access the World Map item.
WHERE: Every map square.
WHEN: Noticed it a few days ago, but I thought it was a bold tag leaking from a Place. Just today I noticed it happened on every square. Collapse
Chat about this Petition
| Petition ID 1316: Threat Level Req Modifier Not Working? Submitted Fri, 25 Jan 2013 17:53:01 GMT by Mechenyi Szara Kryik
I'm not so sure that the bonus req for high threat levels is actually working..
Why?
I was hunting suicidally in NP, it started out at Interesting Times. I was getting about 10k req per 49 fights, gradually increasing as threat lowered to 12k req at Minor activity. I've been fighting in batche... Expand 327 charactersI'm not so sure that the bonus req for high threat levels is actually working..
Why?
I was hunting suicidally in NP, it started out at Interesting Times. I was getting about 10k req per 49 fights, gradually increasing as threat lowered to 12k req at Minor activity. I've been fighting in batches multiple times, and it seemed to stay fairly constant..
I didn't level up, use a cookie, or a req multiplier token.
Lv12 Joker, suicidal hunting, and an extremely negligible effect form the diamonds deck.
When, Today! Friday January 25th, 2013
I will try to do this again when I notice threat levels high again. Collapse
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| Petition ID 1318: Running From Mighty Magpie Results in Something Improbable Submitted Sat, 26 Jan 2013 01:03:48 GMT by Wolf Aspect Shadow Of Clue
Simple as that, get attacked by the Magpie, I hit run, and the next page is a big ol Something Improbable with nothing else on it.
I did not notice a change to my xp, but I wasn't looked at it either. HP seems the same as well.
I assume it can be reproduced, and will try to do so, but given th... Expand 71 charactersSimple as that, get attacked by the Magpie, I hit run, and the next page is a big ol Something Improbable with nothing else on it.
I did not notice a change to my xp, but I wasn't looked at it either. HP seems the same as well.
I assume it can be reproduced, and will try to do so, but given the rarity of the Magpie.. Well we'll see!
When? Just now, 25Jan 2013. Collapse
Chat about this Petition (Last Comment 115d17h ago by Titano Deleo)
| Petition ID 1329: 100-Pack of Cookies showing as -1 left Submitted Thu, 31 Jan 2013 20:48:15 GMT by As always, Trex
`~WHAT: The 100-pack of Cookies in the Hunter's Lodge shows as having -1 left, pretty sure that shouldn't have been possible..
HOW: Head into the Hunter's Lodge
WHERE: The Hunter's Lodge
WHEN: First noticed today 31/1/2013
Chat about this Petition
| Petition ID 1337: "Sent" Distractions do not expire Submitted Tue, 05 Feb 2013 00:19:46 GMT by Mack Truck Mixmaster Trowa
What: Distractions in the Sent Items window have not expired, whereas Distractions in the Inbox self-delete after 30 days.
How: Send distractions, check Sent Box, item will never expire.
Where: http://www.improbableisland.com/mail.php?sent=true
When: Since the Sent box was created summer 20... Expand 183 charactersWhat: Distractions in the Sent Items window have not expired, whereas Distractions in the Inbox self-delete after 30 days.
How: Send distractions, check Sent Box, item will never expire.
Where: http://www.improbableisland.com/mail.php?sent=true
When: Since the Sent box was created summer 2012. I still have items from September, but I'm pretty sure I had things from August before I cleaned them out.
I can only wonder how much storage is being eaten away by Sent items. Collapse
Chat about this Petition (Last Comment 105d23h ago by Mack Truck Mixmaster Trowa)
| Petition ID 1355: Overweight buff not showing Submitted Tue, 19 Feb 2013 08:23:18 GMT by Can run but can't Hyde
What: Since the new updates for the Zombie Donkey came out and were first hit, the overweight backpack buff disappeared with the clattering nightmare buff there. (Confused the hell out of me when it stopped showing up but was still getting hit with the cost).
How: The buff seems to override the sho... Expand 174 charactersWhat: Since the new updates for the Zombie Donkey came out and were first hit, the overweight backpack buff disappeared with the clattering nightmare buff there. (Confused the hell out of me when it stopped showing up but was still getting hit with the cost).
How: The buff seems to override the showing of the second one and not exactly sure on how.
Where: Left side of the screen under buffs section.
When: The update for the story/upgrade for the mount, Zombie Donkey. Collapse
Chat about this Petition (Last Comment 91d02h ago by Junebug)
| Petition ID 1378: Control Keys not Giving Access to Front Door Lock Submitted Sun, 03 Mar 2013 12:35:55 GMT by The Salamence
In the very description of a control key, I see this -
Control Key (12 Cigarettes): This key allows a player to access the Master Settings Menu - that's where you turn chat on and off for each Room, fiddle with settings for Pages, lock the entire Place, and so on. They can also lock and un... Expand 302 characters In the very description of a control key, I see this -
Control Key (12 Cigarettes): This key allows a player to access the Master Settings Menu - that's where you turn chat on and off for each Room, fiddle with settings for Pages, lock the entire Place, and so on. They can also lock and unlock individual doors from the Master Settings menu, if they have an appropriate key.
However, I have one of these keys to my main character's Place. And all I see is this - http://tinypic.com/r/29gkiua/6
Unlocking the front door and locking it is the reason I gave this character the key, so... Collapse
Chat about this Petition (Last Comment 78d44s ago by Junebug)
| Petition ID 1393: Customized Teleportation Beacon Submitted Fri, 08 Mar 2013 23:06:57 GMT by Hakuna Ma' Theta
I bought a teleportation beacon for the new place I am building, The Twisted Maze, at location 16/36, and I customized it before leaving Improbable Central, naming it "Old hollow tree" . I also added a description as to what people would see when they explored it. When I placed it in the entrance... Expand 619 charactersI bought a teleportation beacon for the new place I am building, The Twisted Maze, at location 16/36, and I customized it before leaving Improbable Central, naming it "Old hollow tree" . I also added a description as to what people would see when they explored it. When I placed it in the entrance area, I saw that the description was the generic one
You examine the hissing, clanking Thing in front of you. It looks vaguely like some sort of decompression chamber, and smells faintly of ozone. It is a Teleportation Beacon; when activated, people using a One-Shot Teleporter can come directly into this Room from anywhere on Improbable Island.
I wonder if this is a bug, or if teleporter beacons are not fully customizable. I paid 12 cigarettes for the change, and I only got the title changed. If they are not fully customizable, there should maybe be a warning somewhere?
Thank you in advance.
ThetaCollapse
Chat about this Petition
| Petition ID 1399: Memento attributes no longer display in bio if the Memento itself is not displayed. Submitted Sun, 10 Mar 2013 00:56:01 GMT by Buddleia
What: all the Attributes from Mementos you've been given used to show up in your Character Biography, last time I was changing things around. Now, the Attributes only show if the Memento itself is on display.
I don't know which is the currently intended behaviour. I'm just reporting that it use... Expand 627 charactersWhat: all the Attributes from Mementos you've been given used to show up in your Character Biography, last time I was changing things around. Now, the Attributes only show if the Memento itself is on display.
I don't know which is the currently intended behaviour. I'm just reporting that it used to be one and now it's the other, with no new information that I can see in the Memento Forge or MOTD or Enquirer.
How: get hold of a Memento with an Attribute (which was not made by the playeraccount which is holding it). Check your bio; count your listed Attributes. Toggle the memento between Shown and Hidden. Recount your listed Attributes; observe the change.
Where: Inventory settings affecting Bio.
http://www.improbableisland.com/inventory.php?items_context=worldmap&memento_togglebioshow=4640538&items_sort=key
http://www.improbableisland.com/bio.php?char=35586
When: Not sure. Last few months, perhaps. Collapse
Chat about this Petition (Last Comment 72d23h ago by Junebug)
| Petition ID 1417: Vulnerable/well guarded spots sometimes switch colours Submitted Mon, 18 Mar 2013 08:59:56 GMT by Citizen Storm
What:
When fighting monsters with targeted fighting, sometimes striking an guarded (orange) body part will lead to the message "You aim for a vulnerable spot!", eventually leading to the monster taking a defensive position and all targets becoming guarded. Striking any body part is now considered ... Expand 422 charactersWhat:
When fighting monsters with targeted fighting, sometimes striking an guarded (orange) body part will lead to the message "You aim for a vulnerable spot!", eventually leading to the monster taking a defensive position and all targets becoming guarded. Striking any body part is now considered an attack on a vulnerable spot, leading to the monster taking a defensive position for the rest of the battle.
How: It could possibly be related to blocking strong attacks or managing to stun the monster. It certainly doesn't happen from the beginning of the fight.
When:
I've noticed it in particular after my first DK, on rank 2 at the lower levels (1-4), but I also noticed it before the DK, at the higher levels Collapse
Chat about this Petition (Last Comment 64d10h ago by Citizen Storm)
| Petition ID 1419: Massive inventory causes nasty badnav: clearing navs doesn't help, only Moderator removing stuff. Submitted Wed, 20 Mar 2013 00:10:12 GMT by Buddleia
What: if your inventory is very very very full, you can get stuck in a Badnav if you try to view your Inventory.
How: have a huge amount of stuff in your inventory. Open your inventory. The tab absolutely refuses to load, and although refreshing several times changes the url to badnav.php, there ... Expand 1252 charactersWhat: if your inventory is very very very full, you can get stuck in a Badnav if you try to view your Inventory.
How: have a huge amount of stuff in your inventory. Open your inventory. The tab absolutely refuses to load, and although refreshing several times changes the url to badnav.php, there isn't anything you can see or click on, not even a whitescreen.
Not sure why this happened last night and not any of the previous times; I'm sure I've picked up more than that before now. Also don't know whether it's total or per section weight, or number of items, or number of different kinds of things? I had lots in everywhere but the bandolier (around 4000 each of logs and stone, a Creator Bundle and a Builder's Box worth of gadgets, 200 herbs, 2000 Cards, lots of Mementos, plus Some Of Everything from the Lodge - could well have been more than 10,000 total items in all inventory sections).
Sessine very kindly rescued me by Sheer Moderator Authority of removing items from my inventory, after we found that resetting my navs didn't work: when I reloaded the page, it just put me back into the (still too-big-to-load) inventory screen.
"I think it's to do with the allowed navs being larger than the field in the account record will hold. But I don't know why resetting doesn't take." - Sessine
When: First happened last night, 18th March, for me. But could have been an Ever Since Ever and only now has anyone been daft enough to try to pick up a backpack the size of a whale.
Where: http://www.improbableisland.com/badnav.php Collapse
Chat about this Petition (Last Comment 62d04h ago by Underwater Lain)
| Petition ID 1457: PHP sprintf error durring reply to diversion with the old diversion text. Submitted Mon, 15 Apr 2013 21:42:54 BST by jefkin
Maybe you got a report on this already, I'm at work now, so don't have time to dig in your queue (otherwise I would), but I was just responding to a diversion, 'reply and include text' or something and got this:
---------------------------------------------------
PHP Warning: "sprintf() [functio... Expand 676 charactersMaybe you got a report on this already, I'm at work now, so don't have time to dig in your queue (otherwise I would), but I was just responding to a diversion, 'reply and include text' or something and got this:
---------------------------------------------------
PHP Warning: "sprintf() [function.sprintf]: Too few arguments"
in /home/improbab/public_html/lib/translator.php at 98.
Call Stack:
2: sprintf("Original Message from 99%...") called from on line
3: call_user_func_array("sprintf", Array(
0=>"Original Message from 99%..."
)) called from /home/improbab/public_html/lib/translator.php on line 98
4: sprintf_translate(Array(
0=>"Original Message from %s ...", 1=>"99% Chance of Dragon Soll...", 2=>"2013-04-12 19:57:51"
)) called from /home/improbab/public_html/lib/mail.php on line 182
5: mail_write_message("1751713") called from /home/improbab/public_html/mail.php on line 36
--------------------------------------------------
Hope that helps. Collapse
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| Petition ID 1458: SP Gifting Not Working Submitted Wed, 17 Apr 2013 03:50:49 BST by Going Atomic Asmodius
Maybe it's just me. My account is slightly odd with things like this. I wanted to send my friend, Evil Buny some SP, but when I tried, I was sent to a badnav. Here is his link; see if it works for you.
http://www.improbableisland.com/runmodule.php?module=giftpoints&acctid=78862
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| Petition ID 1479: Improbability bomb has no effect Submitted Sun, 28 Apr 2013 12:22:36 BST by Constance
I've noticed this a few times using ibombs recently. The text says the bomb has been used, I lose it from my bandolier... but no effect.
Here's the text from a recent fight:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level ... Expand 3348 charactersI've noticed this a few times using ibombs recently. The text says the bomb has been used, I lose it from my bandolier... but no effect.
Here's the text from a recent fight:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
The reward hopper mounted to the closest camera is briefly enveloped in crackling green lightning. You step back and deftly catch the single Requisition token that clatters out of it, before heading straight back into the fight!
You heft your Debris Thrower to your shoulder, and pull back the handle!
Wild Monkey is hit by a piece of random debris for 5 damage!
Wild Monkey is hit by a piece of random debris for 4 damage!
Wild Monkey is hit by a piece of random debris for 6 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 9 damage!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
You feel an aura of protection gathering around you!
End of Round:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
It may seem logical to blame the debris thrower or the fact that I defeated the monster that round, but here's another part of the same fight where the ibomb went off as it's supposed to:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
The reward hopper mounted to the closest camera is briefly enveloped in crackling green lightning. You step back and deftly catch the 3 Requisition tokens that pour out of it, before heading straight back into the fight!
You heft your Debris Thrower to your shoulder, and pull back the handle!
Wild Monkey is hit by a piece of random debris for 3 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 2 damage!
Wild Monkey is hit by a piece of random debris for 3 damage!
Wild Monkey is hit by a piece of random debris for 1 damage!
Wild Monkey is hit by a piece of random debris for 6 damage!
Wild Monkey is hit by a piece of random debris for 9 damage!
You light the fuse on the Improbability Bomb and toss it towards your opponent.
The bomb bursts into a shower of Requisition tokens! Blimey, there must be about a thousand of them! What's more, all these tokens are swirling into the air and nose-diving straight into your pocket. Result!
You aim for a well-guarded spot!
You feel an aura of protection gathering around you!
End of Round:
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
Wild Monkey's Hitpoints (Level 6): DEFEATED
*Wild Monkey's Hitpoints (Level 6): 20
Wild Monkey's Hitpoints (Level 6): 20
YOUR Hitpoints: 70 Collapse
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| Petition ID 1486: Third mission with rohit (How to be Human) don't leave advices in notebook. Submitted Thu, 02 May 2013 21:28:28 BST by Private Kalumniatoris
According to information in notebook
"Rohit the Robot's introduction!
If you have a Story Pass for this story from the Hunter's Lodge, you can see all seven potential peices of advice.
If not, you can see the advice you received."
I should be able to read advices that I recived hovewer ... Expand 67 characters According to information in notebook
"Rohit the Robot's introduction!
If you have a Story Pass for this story from the Hunter's Lodge, you can see all seven potential peices of advice.
If not, you can see the advice you received."
I should be able to read advices that I recived hovewer I'm unable to find anything about these 7 that I found in notebook. Collapse
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| Petition ID 1487: Multiple monsters while traveling Submitted Fri, 03 May 2013 01:25:57 BST by Empress Badass Furo
When Traveling (and only when Traveling) and I encounter multiple monsters, there is no fight- I just win. There's no fighting of each one as happens in the Jungle. This started happening in the last week and it's been very consistent for me (once I noticed). Solo monsters, it's a fight with multipl... Expand 2309 charactersWhen Traveling (and only when Traveling) and I encounter multiple monsters, there is no fight- I just win. There's no fighting of each one as happens in the Jungle. This started happening in the last week and it's been very consistent for me (once I noticed). Solo monsters, it's a fight with multiple hitting, as I expect.
It's not a horrible glitch, but it doesn't seem very fair.
Example where there should be 4 Midgets to fight:
Travel
..squeaak-whudwhudwhud. ..squeaak-whudwhudwhud. ..squeaak-whudwhudwhud. What the hell is that? You stop to listen carefully.
Moments later you see the Midgets from the Train Station towing a catapult.
Seeing you, they yell, "There yer are, yer fookin' dick'ead!"
"What do you want with me?" you ask.
"Won the fookin' raffle, 'aven't you, boss! First prize, free trip on this fookin' thing!"
"A free trip?" you repeat, suspiciously. "To where, exactly?"
The Midgets chuckle. "Wouldn'tcha like ter fookin' know?"
~ ~ ~ Fight ~ ~ ~
280
Notable Badass Furo
225
Midget from the Train Station
225
Midget from the Train Station
225
Midget from the Train Station
225
Midget from the Train Station
Next target: 7 seconds
You have encountered Midgets from the Train Station which lunges at you with free ticket!
Midgets from the Train Station's Hitpoints (Level 14): 225
YOUR Hitpoints: 280
Midgets from the Train Station surprises you and gets the first round of attack!
You draw a card from your rather Improbable deck, and add it to your hand.
The bottom card from your hand vanishes.
Your Clockwork Stallion's shoulder flaps open, and the rifles train upon the target.
A volley of lead tears into Midgets from the Train Station for 28 damage!
You feel an aura of protection gathering around you!
You feel a burning energy in your muscles...
Your Clan's Aura strengthens you!
Your Force Generator is in full effect!
Thanks to the power of the Spades suit, Midgets from the Train Station is having trouble hitting you!
Midgets from the Train Station tries to hit you but you RIPOSTE for 220 points of damage!
End of Round:
Midgets from the Train Station's Hitpoints (Level 14): DEFEATED
YOUR Hitpoints: 280
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midgets from the Train Station!
95 shiny Requisition tokens are dispensed from the nearest camera!
You receive 172 total experience!
(And is that the correct reward for multiple monsters? not something I pay much attention to, honestly.) Collapse
Chat about this Petition (Last Comment 16d07h ago by Returning Contestant Outman)
| Petition ID 1492: "passwords do not match" when changing stuff in Preferences Submitted Sun, 05 May 2013 13:36:36 BST by Contestant Gorbax
Hi!
When you're changing stuff and saving stuff in the Preferences menu, the phrase "Your passwords do not match." always appears, even if you aren't in the first tab. The settings are still saved, though.
So it's not really a bug, but still, thought you'd like to know.
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| Petition ID 1493: Devouring tells no stam gain Submitted Sun, 05 May 2013 20:21:27 BST by Returning Contestant Outman
While as a zombie with the new cleaning the corpse and devour system, when you devour it just says what you eat and not what you gain in stamina like it did in the old system. improbableisland.com/forest.php?devourcarcass=true&creatureid=694&carcass=0&c=67-201647 is one I did for a bear strapped... Expand 29 charactersWhile as a zombie with the new cleaning the corpse and devour system, when you devour it just says what you eat and not what you gain in stamina like it did in the old system. improbableisland.com/forest.php?devourcarcass=true&creatureid=694&carcass=0&c=67-201647 is one I did for a bear strapped to the back of another bear.Collapse
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| Petition ID 1035: Distraction Preview Default Color Wrong. Submitted Thu, 13 Sep 2012 03:55:51 BST by Mechenyi Szara Kryik
Type up a distract without color codes, it shows as being Grey, the & code. However to the recipient it will show up as gold, the ^ code. It also shows as the actual color, ^, in the sent folder.
No big deal, but a minor annoyance. I see lots of messages in the pattern of-
Hey I did This... Expand 64 charactersType up a distract without color codes, it shows as being Grey, the & code. However to the recipient it will show up as gold, the ^ code. It also shows as the actual color, ^, in the sent folder.
No big deal, but a minor annoyance. I see lots of messages in the pattern of-
Hey I did This, and so now I think I'm using the default distract color again! Collapse
Chat about this Petition (Last Comment 16d06h ago by Returning Contestant Outman)
| Petition ID 1061: Jumbled Text due to Color Formatting? Submitted Fri, 21 Sep 2012 08:38:30 BST by Simply- Dawg
Names have become jumbled while in the Jungle. Not sure the url of the page will make sense, but perhaps it will from the land of Mod-dom. I posted a tinypic as well.
http://www.improbableisland.com/forest.php?op=search&type=thrill&stam=thrill&c=269-083127
and a tinypic, different page, same p... Expand 101 charactersNames have become jumbled while in the Jungle. Not sure the url of the page will make sense, but perhaps it will from the land of Mod-dom. I posted a tinypic as well.
http://www.improbableisland.com/forest.php?op=search&type=thrill&stam=thrill&c=269-083127
and a tinypic, different page, same prob: http://tinypic.com/view.php?pic=29yf7dt&s=6
Happens each time the marriage buff is mentioned. Collapse
Chat about this Petition (Last Comment 242d09h ago by Junebug)
| Petition ID 1218: Dan's drinks replace one another instead of stacking Submitted Sun, 02 Dec 2012 02:34:09 GMT by sage wanderer
My character purchased an Ale from The Prancing Spiderkitty in IC, then an expensive Gargleblaster. After six rounds of the Gargle, I know because I had 14 rounds left, I purchased another Ale, and lost all of my bonuses for the Gargle. It was basically gone. It did not even show up on my list of bu... Expand 121 charactersMy character purchased an Ale from The Prancing Spiderkitty in IC, then an expensive Gargleblaster. After six rounds of the Gargle, I know because I had 14 rounds left, I purchased another Ale, and lost all of my bonuses for the Gargle. It was basically gone. It did not even show up on my list of buffs.
Here's the closest URL that shows the lack of Gargleblaster.
http://improbableisland.com/forest.php?c=373-023008 Collapse
Chat about this Petition (Last Comment 167d01h ago by Omega)
| Petition ID 1250: Can't Delete Dristractions From Distraction View Submitted Tue, 18 Dec 2012 07:33:01 GMT by Mechenyi Szara Kryik
Open a distraction, hit delete, you are returned to the inbox but the distraction you were viewing is not deleted.
Chat about this Petition (Last Comment 154d13h ago by Can run but can't Hyde)
| Petition ID 1279: Hall of Fame "?" icons (mouse over names) are always Male, if they appear. Submitted Mon, 07 Jan 2013 05:30:21 GMT by Spirited Sneaky
This is independent of the player's chosen sex, and as a bonus, race icons that aren't 'custom' do not appear at all.
Chat about this Petition (Last Comment 134d10h ago by Junebug)
| Petition ID 1297: Typo in the one-armed Bandit at the PSK Submitted Thu, 17 Jan 2013 05:15:26 GMT by Mack Truck Mixmaster Trowa
I got three Diseased Lungs. Woo-hoo! :D
"The machine lets out a terrible mechanical screeching sound, followed by an awful metallic moan. All at once, the jackpot pours out into the payout tray, and spills onto the floor in an avalance of 100 cigarettes!
Dan buries his face in his hands and ... Expand 136 charactersI got three Diseased Lungs. Woo-hoo! :D
"The machine lets out a terrible mechanical screeching sound, followed by an awful metallic moan. All at once, the jackpot pours out into the payout tray, and spills onto the floor in an avalance of 100 cigarettes!
Dan buries his face in his hands and weeps."
Avalanche is missing an 'h'. :)
http://www.improbableisland.com/runmodule.php?module=improbablebandit&op=play&c=341-051022Collapse
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| Petition ID 1363: Items remaining limit in skillet wrong Submitted Sat, 23 Feb 2013 09:34:45 GMT by New Pitt Fighting Wench
when I leave the 0 in front of the amount of meat I want in the skillet, it gives me an incorrect amount of room available. For example:
018 Tasty meat
010 crap meat
05 half-decent meat
You have room for 26 more items.
When I removed the 0 from Tasty meat, it told me I then had room for 9 mor... Expand 81 characterswhen I leave the 0 in front of the amount of meat I want in the skillet, it gives me an incorrect amount of room available. For example:
018 Tasty meat
010 crap meat
05 half-decent meat
You have room for 26 more items.
When I removed the 0 from Tasty meat, it told me I then had room for 9 more items. Removing the 0 from crap meat gave me the correct room for 7 more items. Collapse
Chat about this Petition (Last Comment 87d10h ago by Junebug)
| Petition ID 1438: Minor issue: Currently Online list shows most recent named location, never World Map. Submitted Sun, 07 Apr 2013 01:34:19 BST by Buddleia
If you look at the list of who's where (improbableisland.com/list.php?), every single player is shown as being in an Outpost, or the Failboat, or a Place. Even when this is incorrect.
For instance, I am currently Travelling between outposts. I stopped in at one Place to read some flavour t... Expand 600 characters If you look at the list of who's where (improbableisland.com/list.php?), every single player is shown as being in an Outpost, or the Failboat, or a Place. Even when this is incorrect.
For instance, I am currently Travelling between outposts. I stopped in at one Place to read some flavour text, but have been on the Map for the last hour, moving around but without going into another Place or another outpost; if I refresh the Who's Online list, I am still shown as being in that Place. I presume that it is showing the most recent named location for everyone? I'm sure it used to display "World Map" or somesuch for people who are travelling.
Obviously this is not a gamebreaking bug or terribly important. And it's ever so much better than when people in Places were being shown by the PlaceID. It's just a little confusing to a perfectionist who likes to browse the Who's Online list. Collapse
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| Petition ID 905: Typo occurred regarding my gloves after a Drive defeat Submitted Thu, 09 Aug 2012 11:35:04 BST by Sorrel Rove
My char had Non-Newtonian Shock Gloves when I defeated the drive, and this came up on the bottom of the screen after the talk with the Watcher:
"You are now known as Warrant Officer Sorrel Rove!!
Because you have destroyed the Improbability Drive 13 times, you start with some extras. You als... Expand 418 charactersMy char had Non-Newtonian Shock Gloves when I defeated the drive, and this came up on the bottom of the screen after the talk with the Watcher:
"You are now known as Warrant Officer Sorrel Rove!!
Because you have destroyed the Improbability Drive 13 times, you start with some extras. You also keep additional permanent hitpoints you've earned.
You gain FIVE charm points for having destroyed the Improbability Drive!
You seem to have misplaced your helmet
The unique properties of your Non-Newtonian Shock Gloves some of your abilities..."
It is the last line that seems strange to me. Here is a link to the page: http://improbableisland.com/dragon.php?op=prologue1&flawless=1&c=618-112602 Collapse
Chat about this Petition (Last Comment 285d10h ago by Junebug)
| Petition ID 1084: Newly Weds player list still doesn't show places by name Submitted Sat, 29 Sep 2012 02:28:31 BST by Mack Truck Mixmaster Trowa
Just like the title says. The Contestant List and Clan Members Online list both show the names and rooms of a place where a character is, but the Newly Weds list available in the Common Grounds does not.
http://www.improbableisland.com/runmodule.php?module=marriage&op=newlyweds&c=28-022141
Rea... Expand 147 charactersJust like the title says. The Contestant List and Clan Members Online list both show the names and rooms of a place where a character is, but the Newly Weds list available in the Common Grounds does not.
http://www.improbableisland.com/runmodule.php?module=marriage&op=newlyweds&c=28-022141
Really only petitioning this because I don't think it has been. Like, ever. So here it is. Problem began when the places system went online last year. Collapse
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| Petition ID 1164: Pleasantville Threat Flavor Text Incorrect. Submitted Thu, 08 Nov 2012 15:39:58 GMT by Titano Deleo
When in PV and when it is at Critical Situation the description states
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
However the Comms... Expand 308 characters When in PV and when it is at Critical Situation the description states
If someone doesn't do something soon, Pleasantville will be in serious trouble - as it is, the Council Offices, bank, Comms Tent and Mike's Chop Shop have all closed up in preparation for the worst.
However the Comms Tent and Bank are clearly open.
How? Chew on PV wall guards until threat goes up or down to Critical Situation.
When? Probably since when things closed were changed. But I just noticed it now.
Where? Wonderland. No, it's in bloody PV.
I'd assume this might be the case in other Outposts.
Collapse
Chat about this Petition (Last Comment 194d10h ago by Titano Deleo)
| Petition ID 1183: Text error, when defeated by Drive. Submitted Sat, 17 Nov 2012 17:23:03 GMT by Mechenyi Szara Kryik
When- When the Drive kicks your ass.
What-
`'ve been knocked unconscious, and dragged to Network Central to explain your failure!
It is worth it to note that it shows up to me as gravemark apostrophe then the ve of you've.
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| Petition ID 1237: In Group Fights, Win Text Displays for Each Monster in the Pack Submitted Fri, 14 Dec 2012 05:48:02 GMT by The Grand Mustaches of Full Metal Lion
WHAT: After winning (or presumably, losing) a group fight, the win text displays for each creature in the group. For example:
End of Round:
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Statio... Expand 1147 charactersWHAT: After winning (or presumably, losing) a group fight, the win text displays for each creature in the group. For example:
End of Round:
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
Midget from the Train Station's Hitpoints (Level 14): DEFEATED
YOUR Hitpoints: 136
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
You tie the foul Midgets to to the catapult and burn it, tossing the ticket onto the flames and extracting a "refund" from the bodies.
You have defeated Midget from the Train Station!
(No colors because I'm lazy.)
I assume this isn't meant to happen, because it's very repetitive.
HOW: Find and defeat a Pack Monster. Possibly, you could also lose to one and see a bunch of lose messages, but I can't remember.
WHERE: the Jungle.
WHEN: Since forever? Collapse
Chat about this Petition (Last Comment 13d02h ago by The Grand Mustaches of Full Metal Lion)
| Petition ID 1281: Typo: Miniscule Asteroid -> Minuscule Asteroid Submitted Tue, 08 Jan 2013 13:36:23 GMT by die fledermaus
As per the title. Monster name typo.
Chat about this Petition (Last Comment 133d07h ago by Junebug)
| Petition ID 1319: Family Fun Faktory color glitch Submitted Sat, 26 Jan 2013 21:34:06 GMT by Bastard Pirate Black Jacques Chirac
Family Fun Food Wacky Faktory
You point to the menu. "I'll have this. The artificially-coloured bar of fun -"
"ARTIFICIALLY-COLOURED BAR OF FOOD OPEN BRACKETS FUN CLOSE BRACKETS," says WaiterBot.
This quote from the WaiterBot is in the wrong blue color, same as the "You" speech in interaction... Expand 8 charactersFamily Fun Food Wacky Faktory
You point to the menu. "I'll have this. The artificially-coloured bar of fun -"
"ARTIFICIALLY-COLOURED BAR OF FOOD OPEN BRACKETS FUN CLOSE BRACKETS," says WaiterBot.
This quote from the WaiterBot is in the wrong blue color, same as the "You" speech in interactions pages. Collapse
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| Petition ID 1357: Spelling mistake in the Builder's Brew description. Submitted Wed, 20 Feb 2013 01:04:30 GMT by McThugger
If you look at "More details" you'll find that
"The Perfect Builder's Brew began as a theory concoted..."
It would make more sense if it was concoCted.
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| Petition ID 1490: IC weather module missing period Submitted Fri, 03 May 2013 23:25:11 BST by Inked Ada
Here's the text:
The afternoon sun is hot, and makes sweat bead on your forehead. Some of the residents congregate for cool drinks outside of the Prancing SpiderKitty
It's just missing a period at the end, nothing major.
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| Petition ID 1251: Flavour text from stranger in PSK stays too long Submitted Tue, 18 Dec 2012 19:09:54 GMT by Impressive Lord High Badass Supreme Max Power
Go into the Prancing Spiderkitty. A stranger approaches you and asks for 25 req in exchange for something that'll help you. If you accept he gives you an ale, which gives you 10 rounds of a "Buzz" buff. Every round you fight after that, you get the flavour text "Faced with the prospect of death, you... Expand 321 charactersGo into the Prancing Spiderkitty. A stranger approaches you and asks for 25 req in exchange for something that'll help you. If you accept he gives you an ale, which gives you 10 rounds of a "Buzz" buff. Every round you fight after that, you get the flavour text "Faced with the prospect of death, you sober up a little." and the number of rounds decreases by one as it should. However, long after the 10 rounds are up, you still get that text. The text also appears during "Something Improbable!" events in the jungle, which shouldn't necessarily ever happen. I suspect a new day will fix things, but I haven't tried yet. Collapse
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| Petition ID 1185: Marriage Buff Submitted Sun, 18 Nov 2012 06:40:57 GMT by Victorian Dirk Strider
1. It shows my spouse's equipment in between her title and name.
2.Not sure how. I just sorta noticed it when I was in the jungle.
3. On the list of buffs. (http://tinypic.com/r/2uxvbcn/6)
4. Not sure.
Chat about this Petition (Last Comment 184d08h ago by Junebug)
| Ebenezer is on this
In Progress
|
Petition ID 1506: Really bad Lag.. Submitted Thu, 16 May 2013 21:59:20 BST by Invisibly Thin Daisy
Ever since the new map appeared, I have been experiencing horrid lag. When mentioned in banter, several others commented about experiencing the same things - complete page reloads on banter/story posts, timed combat being useless due to unpredictable lag, white screens on fights, posts and travel. P... Expand 13 charactersEver since the new map appeared, I have been experiencing horrid lag. When mentioned in banter, several others commented about experiencing the same things - complete page reloads on banter/story posts, timed combat being useless due to unpredictable lag, white screens on fights, posts and travel. Please repair? Collapse
Chat about this Petition (Last Comment 05d04h ago by Ebenezer)
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Game Design and Code: Copyright © 2002-2005, Eric Stevens & JT Traub, © 2006-2007, Dragonprime Development Team
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